> Markdown version of [/jobs/ext/3654067-graphics-emulation-engineer](https://www.wearedevelopers.com/jobs/ext/3654067-graphics-emulation-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Emulation Engineer - **Company:** Apple Inc. - **Location:** Austin, TX, United States - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Testing (Software), 3D Computer Graphics Software, C++ (Programming Language), Microarchitecture, Software Debugging, Perl (Programming Language), Emulators, Hardware Platform Interface, Python (Programming Language), Ruby, Graphics Processing Unit (GPU), Hardware Acceleration, Programming Languages - **Published:** October 9, 2026 - **Apply:** https://www.themuse.com/jobs/apple/graphics-emulation-engineer-f1b852 ## About the Role Excellent planning, collaboration, and communication abilities Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities Ability to debug hardware issues from waveforms Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation Experience with DPI/transactors Graphics knowledge; 3D graphics pipeline, OGL/OCL programming Ability to collaborate under tight schedules Excellent planning, collaboration, and communication abilities Minimum Qualifications BS + 3 years of relevant experience. Experience with CPU and/or GPU architecture and micro architecture Experience with writing synthesizable code Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python ## Description As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You'll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon. Responsibilities: Running specified tests on appropriate emulation builds, debug issues, report status Participating in debug of systems by capturing waveforms and writing triggers Architecting builds for emulation Bringing up and supporting regular builds of emulation models and debugging build issues Interfacing emulation with virtual systems, simulation environments, and silicon validation Leveraging emulation capabilities to accelerate silicon bring-up Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues Working with pre-silicon validation teams to develop and implement support plans Architect and implement transactors between software test bench and emulation hardware Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications Creating automated verification flows for graphics verification Reporting status. This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.