> Markdown version of [/jobs/ext/3667025-game-designer](https://www.wearedevelopers.com/jobs/ext/3667025-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** InnoGames GmbH - **Location:** Hamburg, Germany (Remote available) - **Experience:** Expert - **Salary:** €65,000.0 - €85,000.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Spreadsheets - **Published:** October 10, 2026 - **Apply:** https://www.gamesjobsdirect.com/details/redirect/senior-game-designer/363062 ## About the Role You see yourself as a game developer first and want to own the whole experience, not just a single feature? You love squad RPGs and know what makes a hero roster, a combat loop and a progression system click? For our new midcore mobile game we are looking for a Senior Game Designer who takes overall ownership for a great game - from first prototype to validation with real players. Join a small, experienced and fast-moving new games team and use AI as a natural part of your craft., * Professional expertise. You have worked 5+ years as a Game Designer and have successfully shipped or taken at least one game through early development (concept, prototype, soft launch or validation). * Squad RPG love. You know your way around the hero collection / squad RPG genre, play these games yourself, and can deconstruct what makes the market leaders successful. * Generalist mindset. You are comfortable switching between systems, combat, economy, content and UX - and you care about the game as a whole. * Balancing fundamentals. You have hands-on experience with spreadsheets and balancing models for combat, progression, and economy. * AI-first. You already use AI tools in your daily design work and are curious to push what is possible with them. * Hands-on. You bring your ideas to life yourself by using the available tools for prototyping. * Comfortable with ambiguity. You thrive in an experimental environment where concepts change and decisions are made fast. * English as company language. You are open-minded, confident working in a multicultural environment and eager to use your English skills every day. ## Description * Shape the game. Define the core loop, meta game and long-term progression of a new squad RPG together with Product, Art, and Tech - and take responsibility for the player experience as a whole. * Design heroes and combat. Create hero rosters, abilities, synergies, and squad combat that are easy to learn and deep to master. * Balance the game. Set up the fundamentals of economy, progression and combat balancing that the game can grow on. * Prototype fast. Turn ideas into playable prototypes quickly, test them early and iterate based on player feedback and data. * Leverage AI. Use and drive AI tools and workflows for prototyping, content creation, balancing and analysis - and share your learnings with the team. * Validate. Contribute to market and player tests, interpret results and make clear, data-informed design decisions.