> Markdown version of [/jobs/ext/3690887-lead-level-designer](https://www.wearedevelopers.com/jobs/ext/3690887-lead-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead - Level Designer - **Company:** ENTERTAINMENT ELSEWHERE, LLC - **Location:** Warsaw, IN, United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Game Engine, Scripting - **Published:** October 11, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pqpft0ztbl ## About the Role * Proven experience as a professional Level Designer (or some combination of applicable training and experience). * Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines. * Experience with technical game design (implementation in tools, game logic, visual scripting, etc.) * Understanding and Execution of the fundamentals of Open World Level Design in modern game engines. * Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback * Strong organizational skills and a proven track record of meeting deadlines in a fast-paced environment. * Ability to provide clear, actionable feedback and support team growth and development. * Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skills Bonus points for… * Experience leading content design teams on AAA Open World titles * Major recognition in your field of work * Having made your own game as a side or indie project * Experience in adjacent fields such as content design, narrative design, environment art, programming, etc. * Architectural experience * Experience playing and/or crafting pen and paper, board, or trading card games * An interest in Open World RPG's ## Description Elsewhere Entertainment is looking for a Lead Level Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a key leader of the Content Design department, you'll be helping guide Level Design, crafting immersive, engaging, and visually compelling gameplay environments. You will be responsible for aligning efforts on large-scale, open world levels for both single-player and cooperative game modes, ensuring they are fun, realistic, and aligned with the creative vision of the project. As a member of the project, you'll help take the studio and our game from great to even better-with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You'll help us by… Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Leading and managing members of the Level Design team to meet project objectives, quality standards, and production milestones. * Setting clear goals and performance expectations aligned with the broader project vision. * Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences. * Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools. * Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activities * Providing constructive feedback on others' work * Acting as a liaison to other departments, conveying the consistent design vision of the project * Providing regular feedback, coaching, and performance management for level designers.