> Markdown version of [/jobs/ext/3715474-senior-gameplay-engineer-game-modes](https://www.wearedevelopers.com/jobs/ext/3715474-senior-gameplay-engineer-game-modes). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Gameplay Engineer - Game Modes - **Company:** Sony Interactive Entertainment - **Location:** Foster City, CA, United States - **Experience:** Expert - **Salary:** $160,000.0 - $240,000.0 - **Contract:** Franchise - **Skills:** C++ (Programming Language), Software Debugging, Network Model, Unreal Engine - **Published:** October 13, 2026 - **Apply:** https://jobs.localjobnetwork.com/apply/add/88595221/1 ## About the Role * Ability to write, debug, and maintain code in C++ * Ability to communicate with stakeholders of different technical and non-technical backgrounds tohelp them navigate technology and achieve their goals * Experience building designer- and artist-facing systems, components and tools * Experience with development using the Unreal Engine NICE-TO-HAVE SKILLS * Experience with development on a variety of platforms (PC, console) At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. ## Description As a Senior Gameplay Engineer - Game Modes at teamLFG, you'll focus on the game mode systems of an unannounced project from pre-production through release and beyond, collaborating with designers and artists across a range of systems-focused engineering sub-disciplines. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation., * Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal * 5 with minimal oversight * Provide technical guidance to teammates on how to build code and content to work nicely withour simulation and network model * Collaborate daily with the content creators and engine team to define and develop the blocks * used by the content team to build the game