> Markdown version of [/jobs/ext/3715628-mid-unity-developer](https://www.wearedevelopers.com/jobs/ext/3715628-mid-unity-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Mid Unity Developer - **Company:** Magic Media - **Location:** Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Data Analysis, C Sharp (Programming Language), Client Server Models, Computer Programming, Software Debugging, Middleware, Video Game Development, TypeScript, ReactJS, Information Technology - **Published:** October 13, 2026 - **Apply:** https://startup.jobs/mid-unity-developer-magic-media-10412501 ## About the Role The ideal candidate will have solid full-time Unity programming experience in games. As a Unity developer, you will build and maintain client features for a cloud-streamed party game played on a TV, with phones acting as controllers, under the guidance of the lead and senior developers. This includes development, coding, testing, and debugging. You will also estimate your own tasks and write technical documentation., * 3+ years of experience as a Unity game developer. * Worked on at least one shipped game title. * Availability for daily working-hours overlap with Helsinki (EET/EEST). * A passion for video games. * Strong skills in Unity and C#. Unity 6 and URP are a plus. * Able to take a well-defined feature through to delivery, asking questions early when information is missing. * Familiar with performance bottlenecks and ways to resolve them. * Strong debugging skills. * Basic understanding of multiplayer concepts and client-server communication. * Willingness to learn FMOD, the client's SDKs and the existing tooling. * Good communication skills in English, and good reporting and documentation skills. * Flexibility and ability to adapt to changing priorities. DESIRABLE PLUSES: * Experience with multiplayer, party or casual games. * Experience with FMOD or other audio middleware. * Experience building game tools or adding analytics and telemetry. * Familiarity with TypeScript or React. * Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent). ## Description * Implement client features in Unity 6.3 (C#, URP, FMOD) for a cloud-streamed party game, working inside an existing codebase and the client's SDKs. * Build gameplay and UI features such as challenge modes, trophy and progression screens, and themed content. * Build content authoring tools and add telemetry events. * Integrate audio in FMOD (events and banks) for assets supplied by an audio team. * Fix bugs, support client QA through alpha, regression and release, and prepare documentation.