> Markdown version of [/jobs/ext/3719659-game-developer-remote](https://www.wearedevelopers.com/jobs/ext/3719659-game-developer-remote). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Developer - Remote - **Company:** YO IT CONSULTING - **Location:** Cartagena, Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), C++ (Programming Language), Profiling, Code Review, Software Debugging, DirectX (Software), Video Game Development, OpenGL Shading Language, Graphics Software, OpenGL, Performance Tuning, Multithreading, HLSL, Unreal Engine - **Published:** October 13, 2026 - **Apply:** https://www.buscojobs.com.es/game-developer-remote-en-cartagena-ID-376524555 ## About the Role This role goes beyond gameplay-you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.Key Responsibilities Design and develop game systems and engine-level features using C++ and game engines.Develop tools and modding related to games.Work on rendering pipelines, shaders, and real-time graphics systems.Optimize performance across CPU/GPU, memory, and rendering workloads.Build and extend tools, pipelines, and engine systems to support development.Collaborate with designers, artists, and engineers to deliver high-quality experiences.Debug complex issues related to rendering, performance, and cross-platform compatibility.Write clean, maintainable, and well-documented code.Participate in code reviews and contribute to technical decision-making.Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming.Strong proficiency in C++. Hands-on experience with one or more graphics APIs: DirectX (DX*****), Vulkan, OpenGL, or Metal.Solid understanding of Rendering pipelines.Solid understanding of Shaders (HLSL/GLSL).3D math and real-time graphics concepts.Experience with Unreal Engine or similar game engines.Familiarity with performance optimization (CPU/GPU, memory, multithreading). Strong debugging and problem-solving skills.Ability to work independently in a remote, distributed team.Preferred Qualifications Experience with engine customization or low-level systems development.Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). Experience working on cross-platform or performance-constrained environments.Exposure to tooling, pipelines, or editor extensions.Background in multiplayer or large-scale systems. #J-*****-Ljbffr ## Description Job Title: Game DeveloperJob Type: ContractLocation: RemoteJob Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.This role goes beyond gameplay-you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.Key Responsibilities Design and develop game systems and engine-level features using C++ and game engines.Develop tools and modding related to games.Work on rendering pipelines, shaders, and real-time graphics systems.Optimize performance across CPU/GPU, memory, and rendering workloads.Build and extend tools, pipelines, and engine systems to support development.Collaborate with designers, artists, and engineers to deliver high-quality experiences.Debug complex issues related to rendering, performance, and cross-platform compatibility.Write clean, maintainable, and well-documented code.Participate in code reviews and contribute to technical decision-making.Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming.Strong proficiency in C++.Hands-on experience with one or more graphics APIs: DirectX (DX*****), Vulkan, OpenGL, or Metal.Solid understanding of Rendering pipelines.Solid understanding of Shaders (HLSL/GLSL).3D math and real-time graphics concepts.Experience with Unreal Engine or similar game engines.Familiarity with performance optimization (CPU/GPU, memory, multithreading).Strong debugging and problem-solving skills.Ability to work independently in a remote, distributed team.Preferred Qualifications Experience with engine customization or low-level systems development.Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).Experience working on cross-platform or performance-constrained environments.Exposure to tooling, pipelines, or editor extensions.Background in multiplayer or large-scale systems.#J-*****-Ljbffr