> Markdown version of [/jobs/ext/3720146-game-developer-remote-worldwide](https://www.wearedevelopers.com/jobs/ext/3720146-game-developer-remote-worldwide). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Developer (Remote-Worldwide) - **Company:** Your Software Supplier - **Location:** Amsterdam, Netherlands - **Salary:** €6,067.0 - €12,133.0 - **Contract:** Permanent contract - **Skills:** AI Evaluation, Artificial Intelligence, Automation of Tests, Software Bug Management, C Sharp (Programming Language), C++ (Programming Language), Software Debugging, Video Game Development, Game Engine, Github, Godot (Game Engine), Build Management - **Published:** October 14, 2026 - **Apply:** https://www.jobbird.com/nl/vacature/26039356-game-developer-remote-worldwide ## About the Role * Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. * A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. * Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. * Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. * Proven ability to identify and resolve gameplay issues through iterative playtesting. * Strong written communication skills for drafting precise task instructions and acceptance criteria. * Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus. ## Description This job is with our partner micro1. Micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems Scope of Work * Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. * Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. * Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. * Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. * Create comprehensive reference solutions-including both bug fixes and feature implementations-for every assignment. * Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. * Conduct end-to-end playtesting of each task to guarantee reliability and solvability.