> Markdown version of [/jobs/ext/3730519-game-engineer](https://www.wearedevelopers.com/jobs/ext/3730519-game-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Engineer - **Company:** Endless Access LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Salary:** $230,000.0 - $350,000.0 - **Contract:** Temporary contract - **Skills:** Code Review, Continuous Integration, Video Game Development, Open Source Technology, Software Engineering, Godot (Game Engine), Git Flow - **Published:** October 14, 2026 - **Apply:** https://www.builtincolorado.com/job/game-engineer-remote-contract-hire-latin-america/11667659?handler=ApplyRedirect ## About the Role Essential * 4+ years of professional software engineering, including hands-on work on shipped or live games. * Experience shipping or maintaining a released game or live product as part of a team, working alongside other engineers, designers, and artists. * Comfortable with Git-based workflows, code review, and working in an existing codebase. * Willingness to mentor early-career game developers by reviewing their code and giving written feedback. * Clear written and verbal communication, especially in a remote, asynchronous team. * Familiarity with open-source communities and contribution practices. * Able to work independently and to ask for help at the right time. * Professional or fluent English. Desirable * Experience with the Godot engine (GDScript) * Accessibility or inclusive design experience in games. * Experience with learning or educational games. * Familiarity with analytics, live ops, or build and CI pipelines. * Spanish ability. * An interest in our mission to expand access to technology. ## Description Remote Hiring Remotely in USA Mid level Remote Hiring Remotely in USA Mid level Develop and ship gameplay features, UI, and systems for the open-source Threadbare game using an existing codebase. Responsibilities include debugging, performance and stability improvements, testing, code reviews, planning, tooling, documentation, and collaboration with design and art. The role also involves reviewing learner code, providing written mentorship, supporting educational tooling, and participating in occasional community events. The summary above was generated by AI, Engagement type: Full-time contract (40 hours/week), 5-6 months, with the intent to convert to a long-term role, Endless Access is seeking a mid-level Game Engineer, based in Latin America, to join our Games team and help build Threadbare, an open-source, community-built narrative adventure game made with the Godot engine. This is a hands-on engineering role. You will ship features, fix issues, and help keep the game stable, performant, and fun to play. You will work closely with our senior game engineer as well as our creative director, producer, and contributor community. Most of your time will go to game development on the Threadbare roadmap. A smaller part of the role connects you with our learning programs, where you will guide learners who are building the game alongside us. This is a 5-6 month contract, and we are hiring with the clear intent of finding someone we would want on the team long term. If you enjoy working in an existing codebase, care about how changes feel to players, and like helping newer developers grow, this role is for you., Game Development (60%) * Build and ship gameplay features, UI, and systems, from design spec to release. * Fix bugs and improve performance, stability, and load times. * Work with design and art to turn ideas into playable builds, and give feedback on feasibility and scope. * Write clean, tested, maintainable code, and take part in code reviews with the team. * Estimate your work, flag risks early, and keep the team informed through planning and regular updates. * Contribute to the tools, pipelines, and documentation that make the team faster. Learning and Community (40%) * Review code from learners in our game development programs and give clear, encouraging written feedback. * Collaborate with our Learning Experience team on tooling that supports our game development curriculum, as the roadmap allows. * Join occasional community events, such as game jams and livestreams.