> Markdown version of [/jobs/ext/3741220-lead-graphics-developer](https://www.wearedevelopers.com/jobs/ext/3741220-lead-graphics-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Graphics Developer - **Company:** Virtuos France - **Location:** Lyon, France - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Agile Methodology, C++ (Programming Language), Computer Programming, Software Debugging, Direct3D, Video Game Development, Game Engine, OpenGL Shading Language, Graphics Software, Object-Oriented Software Development, Software Engineering, Real Time Systems, HLSL, Unreal Engine - **Published:** October 15, 2026 - **Apply:** https://www.gamesjobsdirect.com/details/redirect/senior-lead-graphics-developer/355779 ## About the Role * 5+ years in a Lead position (mandatory). * 3+ years in graphics development for games or equivalent. * Familiar with modern game engine and graphics engine architecture. * Familiar with Unreal Engine 5, its graphics workflow and graphics features. * Familiar with one or more Graphics API (Direct 3D 12, Vulkan, etc...) * Familiar with writing shaders (HLSL, GLSL, etc...) * Strong programming knowledge, especially in C++ and OOP logic. * Good understanding of the code impact on performance and memory utilization. * Experienced in managing and delivering features in an Agile environment, leveraging and supporting team self-organization, promoting lean processes, and cross-functional collaboration. * Autonomous, efficient, and proactive attitude. * Strong interpersonal and communication skills. * Fluent in French and English, both written and spoken. Nice to have qualifications * Previous work on Gen9 AAA projects. * Credited for at least one released game. * Software Engineering background. * Comfortable in optimization field. * Passion for graphics systems and the future of graphics engineering. ## Description Certified as a Great Place to Work and for on-going and unannounced projects, Virtuos Lyon is looking for a Lead Graphics Developer motivated by ambitious, tech-demanding titles on PC and consoles. You'll be responsible for maintaining, developing and optimizing AAA-quality graphics systems in proprietary engines or Unreal Engine, working closely with developers and technical artists. As a Lead Graphics Developer, you will also have to establish guidance and strategy for our team of talented graphics developers. This role reports to the Technical Director and requires a deep understanding of software engineering and graphics workflows for real-time applications. RESPONSIBILITIES Management * Coordinate closely with Technical Directors to align on project progress and objectives. * Establish strategy, milestones, and staffing plans for Graphics Developers across assigned projects. * Manage, mentor, and support Graphics Developers throughout their assignments. * Monitor Graphics Developers' deliveries and ensure results meet expected quality and timelines. * Assess related upcoming risks and anticipate mitigations for production safety. * Help your team develop their full potential through training and personal growth initiatives. * Act as a role model in management, demonstrating strong leadership, empathy, clear communication, and accountability. * Foster a positive and inclusive team culture built on trust, collaboration, and respect. Development * Continuously assess our graphics workforce against actual and future opportunities and make recommendations to level up the skillset. * Collaborate with stakeholders in the design of comprehensive and coherent technical strategies for graphics workflows and graphics features to serve project deliveries and imperatives. * Drive the implementation and optimization of graphics workflows, graphics features and tools for both CPU and GPU systems. * Ensure smooth integration between gameplay and visuals for the different graphics features. * Collaborate with other teams (Tech Art, Art, Production, Gameplay, Design) to ensure high-quality integration and responsiveness. * Provide technical support to Game Developers and Tech Artists, including debugging, review, and optimization assistance. * When necessary, write documentation explaining the studied or developed systems. * Be proactive in the elaboration of recommendations to improve how we are doing things. * Lead graphics project strategies (conventions, unification, sharing, performance) to maintain a coherent technical vision across projects.