> Markdown version of [/jobs/ext/3743996-dveloppeur-se-de-logiciels-snior-e-applications-rseau-senior-software-developer-networking](https://www.wearedevelopers.com/jobs/ext/3743996-dveloppeur-se-de-logiciels-snior-e-applications-rseau-senior-software-developer-networking). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Dveloppeur.se de logiciels snior.e - applications rseau / Senior Software Developer - Networking - **Company:** Creator Made, LLC - **Location:** Woodside, CA, United States - **Experience:** Expert - **Salary:** $141,400.0 - $204,400.0 - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Continuous Integration, Game Engine, Software Engineering, Godot (Game Engine), Gitlab, Codebase, Data Pipelines, Jenkins - **Published:** October 15, 2026 - **Apply:** https://www.dice.com/job-detail/f8828cf5-186e-4ff2-a566-deb381f230ca ## About the Role * 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary) * Experience with large C++ codebases * Experience implementing gameplay networking features * Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems) * Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems * Experience collaborating with others to translate applied research goals into production-ready engine features * Experience contributing to engine architecture or developer-facing platforms. * Proficiency in CI/CD tools (e.g., Jenkins, GitLab) ## Description You will report to the Director of Engineering., * Build upon and extend the low-level networking layer of the engine. * Design, implement, and instrument networking features to support multiplayer at scale. * Partner with engine developers, ensuring gameplay features and systems have full multiplayer support. * Define patterns and best practices for multiplayer-ready code. * Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.