> Markdown version of [/jobs/ext/3751535-advanced-software-engineer-online-services-american-football](https://www.wearedevelopers.com/jobs/ext/3751535-advanced-software-engineer-online-services-american-football). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Advanced Software Engineer, Online Services - American Football - **Company:** Electronic Arts Inc - **Location:** Orlando, FL, United States - **Experience:** Expert - **Contract:** Franchise - **Skills:** .NET Framework, Computing Platforms, C Sharp (Programming Language), C++ (Programming Language), Client Server Models, Databases, Software Debugging, Linux, Video Game Development, Log Analysis, Microsoft Visual Studio, MySQL, Network Protocols, Online Service Provider, Peer-To-Peer (P2P), Redis, Software Engineering, SQL Databases, TCP/IP, Web Services, Multithreading, Backend, Information Technology, Low Latency, Unreal Engine, Splunk, Network Optimization - **Published:** October 15, 2026 - **Apply:** https://www.dice.com/job-detail/2fe71a86-5e62-48e8-be90-ce4cf89af0ea ## About the Role * 6+ years of experience in software development with a strong proficiency in both C#/.NET for backend services and C++ for Unreal Engine game development. * Experience developing in and debugging multi-threaded/concurrent architectures. * Familiarity with database technologies (e.g. MySQL, SQL, Redis). * Knowledge of networking protocols (e.g. TCP/IP, UDP). * Bachelor's degree in Computer Science or related field, or equivalent training and professional experience. Bonus: * Experience with networked applications or features (client/server and/or peer-to-peer). * Experience working with Microsoft, Sony, or Nintendo game consoles. * Experience with network optimization and improving service reliability * Experience with log analysis and tools such as Splunk. * Experience with Linux. * Experience with Visual Studio and deep knowledge of the debugging tools. ## Description The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for a fast paced, action oriented multiplayer sports game. This role involves both C++ Unreal game development and C# .NET web services. You will report to a Software Engineering Manager and work with your Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code, from the customer-facing experience through to the backend services that power those experiences. This role will be Hybrid/Onsite in Orlando, FL or Madrid, Spain Your Responsibilities: * Leverage EA's Digital Platform technologies to implement server features, components, and services. * Create and maintain client code to support features and improve multiplayer experiences. * Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory. * Design and iterate on architecture and infrastructure improvements for live systems and workflows. * Work closely with partner teams to stand up and maintain online infrastructure and services for the title. * Own experiences through the full stack, from UI in the game client all the way to the backend services and databases that power those experiences