> Markdown version of [/jobs/ext/3760843-game-developer-for-ai-training](https://www.wearedevelopers.com/jobs/ext/3760843-game-developer-for-ai-training). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Developer for AI Training - **Company:** Grey Cloud Island Township - **Location:** St. James Township, MN, United States (Remote available) - **Salary:** $52,000.0 - $145,600.0 - **Contract:** Permanent contract - **Skills:** Unity 3d, AI Evaluation, Automation of Tests, Software Bug Management, C Sharp (Programming Language), C++ (Programming Language), Software Debugging, Video Game Development, Game Engine, Github, Godot (Game Engine), Build Management - **Published:** October 15, 2026 - **Apply:** https://www.juju.com/job/18_5339_598213 ## About the Role * Demonstrated game development experience in AAA, indie, solo, or serious hobby settings. * A portfolio or verifiable published work, such as a personal website, itch.io, Steam, GitHub, game jam entries, or shipped-title credits. Portfolio quality is a major selection factor. * Advanced proficiency in at least one major game engine, Unity, Godot, or Unreal, including editor tools, scene management, and debugging utilities. * Ability to work with C#, GDScript, C++, or Blueprints to interpret, troubleshoot, and improve gameplay logic. * Proven gameplay debugging skills through iterative playtesting and strong written communication for task instructions and acceptance criteria. * Experience in game QA, technical design, systems design, automated testing, or AI evaluation is a plus. Work Terms * Remote independent contractor engagement. * Work is task-based, and minimum task-submission requirements apply each week. ## Description * Design and build small-scale game projects or interactive scenes in a major game engine as the foundation for assessment tasks. * Create realistic gameplay bugs that require playtesting and on-screen analysis to identify and resolve. * Develop gameplay feature challenges involving multiple in-game systems and mechanics. * Write clear task briefs in the style of instructions from players, designers, or producers. * Produce complete reference solutions for every assignment, including bug fixes and feature implementations. * Define success criteria through input sequences, expected visual outcomes, and verifiable in-game states. * Playtest each task end to end to confirm it is reliable and solvable.