> Markdown version of [/jobs/ext/3769607-lead-software-engineer-computer-graphics-for-the-web-webgl-webgpu](https://www.wearedevelopers.com/jobs/ext/3769607-lead-software-engineer-computer-graphics-for-the-web-webgl-webgpu). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Software Engineer - Computer Graphics for the Web (WebGL/WebGPU) - **Company:** NavVis - **Location:** München, Germany - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Java (Programming Language), 3D Scanning, 3D Computer Graphics Software, 3D Rendering, Application Programming Interfaces (APIs), C++ (Programming Language), Computer Graphics, DirectX (Software), Memory Management, GIS Applications, OpenGL Shading Language, Performance Tuning, Spatial Data Infrastructures, Data Streaming, TypeScript, Web Applications, WebGL, Three.js, Data Processing, Graphics Processing Unit (GPU), Spring-boot, Caching, Indexer, Backend, Gaussian, HLSL, AngularJS, Front End Software Development, Lidar - **Published:** October 16, 2026 - **Apply:** https://startup.jobs/lead-software-engineer-computer-graphics-for-the-web-webgl-webgpu-f-m-d-navvis-10476294 ## About the Role * Strong experience in real-time 3D graphics for the web, particularly with WebGL2, Three.js, GLSL shaders, and custom rendering pipelines * Solid knowledge of 3D mathematics and spatial algorithms, including coordinate systems, transformations, projections, spatial data structures (octrees, BVHs, KD-trees), level-of-detail, and culling techniques * Experience rendering and streaming large-scale 3D datasets, such as point clouds, meshes, or 3D Gaussian Splats, including spatial indexing, tiling, caching, and memory management * Strong performance optimization skills across GPU, CPU, and networking, using profiling, benchmarking, and systematic analysis to identify and resolve bottlenecks * Proficiency in TypeScript, with experience developing and maintaining complex, performance-critical web applications Nice to Have * Hands-on experience with WebGPU, WGSL, or compute shaders * Experience with C++, Rust, WebAssembly, or native graphics APIs such as Vulkan, Metal, or DirectX * Experience with Angular, Java, or Spring Boot and working across frontend and backend systems * Familiarity with reality capture, photogrammetry, SLAM, BIM, geospatial applications, or radiance field techniques, including 3D Gaussian Splats ## Description As our Lead Software Engineer for web-based computer graphics, you will own how NavVis IVION renders reality. You will work with billions of points, 3D Gaussian Splats, meshes, and panoramic imagery, streamed on demand and rendered as interactive 3D scenes in the browser. Your ownership will span the entire rendering layer, from Three.js, WebGL, shaders, and level-of-detail strategies to GPU memory management, data formats, and efficient streaming., * Own and improve browser-based 3D rendering in NavVis IVION, working with Three.js, WebGL, shaders, and rendering pipelines for point clouds, 3D Gaussian splats, meshes, and panoramic imagery * Optimize rendering performance and visual quality through advanced occlusion culling, adaptive refinement, level-of-detail strategies, and efficient GPU memory management * Deliver reliable rendering across different hardware environments, from high-end workstations to laptops with integrated GPUs and restricted corporate browsers * Improve data streaming and rendering efficiency by contributing to spatial indexing, tiling, compression, caching, and progressive loading strategies * Collaborate across the technology stack to optimize interfaces between C++ data processing, Java backend services, storage, and frontend rendering * Shape the evolution of our rendering architecture, evaluating WebGPU, compute shaders, and modern graphics techniques to improve performance and scalability