> Markdown version of [/jobs/ext/3812679-senior-gpu-driver-and-graphics-performance-engineer](https://www.wearedevelopers.com/jobs/ext/3812679-senior-gpu-driver-and-graphics-performance-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior GPU Driver and Graphics Performance Engineer - **Company:** Intel Corporation - **Location:** Santa Clara, CA, United States - **Experience:** Expert - **Salary:** $149,600.0 - $284,580.0 - **Contract:** Internship / Graduate position - **Skills:** 3D Computer Graphics Software, Microsoft Windows, Application Programming Interfaces (APIs), C++ (Programming Language), Nvidia CUDA, Computer Engineering, Digital Rendering, Software Debugging, DirectX (Software), Python (Programming Language), Object-Oriented Software Development, OpenGL, Performance Tuning, Software Engineering, Graphics Processing Unit (GPU), HLSL, LLVM, Information Technology, Software Performance, Software Version Control - **Published:** October 18, 2026 - **Apply:** https://www.techcareers.com/job.asp?id=3455941610&tx=ZT1817TTZ&pt=1&aff=0B19D771-A501-4A5E-8338-2A822B784D54&utm_source=Job%20Feed&utm_medium=textkernel&utm_campaign=DE&utm_term=0B19D771-A501-4A5E-8338-2A822B784D54 ## About the Role You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your degree, research and or relevant previous job and or internship experiences., Bachelor's degree in Computer Science, Computer Engineering, or a related field, with 4+ years of relevant professional experience; or a Master's degree in Computer Science, Computer Engineering, or a related field, with 3+ years of relevant professional experience.; or a PhD in Computer Science, Computer Engineering, or a related field, with relevant professional experience listed below. C++ programming with a solid understanding of object-oriented design principles. At least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL. 3D graphics pipeline, rendering techniques, and GPU architecture. Software debugging, performance optimization, and resolving complex technical issues. Preferred Qualifications: Software development of 3D graphics rendering applications or drivers and/or performance optimizations. GPU hardware performance bottleneck analysis and performance optimizations. Development of shaders in HLSL, CUDA, LLVM, SPIR-V, or similar and performance optimizations. Development in Python and analysis of performance data. Familiarity with revision control tools and CI/CD pipelines. ## Description Join our GPU Software Performance team and contribute to shaping the world of 3D graphics and GPU technologies. Our team is responsible for improving 3D graphics performance of Intel GPUs on the Windows platform. You will join the team in Oregon, California or another location, where you will be part of a highly collaborative cross-geo cross-functional team that analyzes AAA games, including pre-release titles, for optimization opportunities in both shipping and pre-production hardware. We then optimize our driver and shader performance for graphics rendering to improve user experience. Additionally, we drive industry leading features to deployment. As part of this effort, we also developing internal tools and analysis capabilities., This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.