> Markdown version of [/jobs/ext/3821595-helix-ai-engineer-xr](https://www.wearedevelopers.com/jobs/ext/3821595-helix-ai-engineer-xr). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Helix AI Engineer, XR - **Company:** Figure AI Inc. - **Location:** San Jose, CA, United States - **Contract:** Permanent contract - **Skills:** Unity 3d, Application Programming Interfaces (APIs), Artificial Intelligence, Computer Vision, Software Bug Management, C++ (Programming Language), Data Synchronization, Software Debugging, Godot (Game Engine), Build Management, Video Streaming, Unreal Engine - **Published:** October 18, 2026 - **Apply:** https://www.careerbuilder.com/job-details/helix-ai-engineer-xr-san-jose-ca--c5b11e9f-7bdc-408f-afa8-13d25af1bf6f ## About the Role * Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool * Strong C++ * Experience with video streaming and low-latency transmission systems * Experience with high-precision motion-capture systems and tracking technologies * Startup experience - you know how to operate with ambiguity and move fast * Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics ## Description Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It''s time to build.Figure is building the world''s most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them.The RoleYou'll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you''re running a hardware experiment on the robot. You''ll thrive here if you love that kind of variety and move fast without needing a playbook.What You''ll DoBuild and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scaleDesign and build out intuitive spatial user interfaces and visualizationsHarden our XR data sync processesIntegrate custom hardware stacks with off-the-shelf XR headsetsJump across hardware experiments, bug fixes, and new feature development as priorities shiftWhat We''re Looking ForDeep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXRComfortable working in XR for extended periods; this is your daily environment, not an occasional toolStrong C++Experience with video streaming and low-latency transmission systemsExperience with high-precision motion-capture systems and tracking technologiesStartup experience - you know how to operate with ambiguity and move fastBonus: computer vision, robotics, custom hardware, cloud APIs, hapticsThe pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.