> Markdown version of [/jobs/ext/3844098-3d-game-developer-xr-vr](https://www.wearedevelopers.com/jobs/ext/3844098-3d-game-developer-xr-vr). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # 3D Game Developer - XR/VR - **Company:** Code - **Location:** Fort Lee, VA, United States - **Contract:** Permanent contract - **Skills:** Unity 3d, Autodesk 3DS Max (3D Graphics Software), Agile Methodology, Business Logic, C Sharp (Programming Language), Software Debugging, Video Game Development, Game Engine, Design of User Interfaces, Iterative and Incremental Development, Interaction Design, Maya, Performance Tuning, Real Time Simulation, WebGL, Hololens, Real-time Rendering - **Published:** October 20, 2026 - **Apply:** https://www.juju.com/job/16_9ae197a32 ## About the Role * Experience developing 3D applications or games using real-time engines (Unity preferred). * Demonstrated experience building or contributing to VR, AR, or XR applications. * Proficiency in Autodesk 3ds Max and/or Maya for 3D asset creation. * Strong experience with Unity 3D, including scripting (C#), asset integration, and scene development. * Understanding of real-time rendering, performance optimization, and low-poly modeling techniques. * Familiarity with VR/XR interaction design principles (hand tracking, controllers, spatial UI, etc.). * Strong attention to detail and ability to translate requirements into functional, user-friendly 3D experiences. * Ability to collaborate effectively with SMEs and multidisciplinary teams in an on-site environment., * Experience developing VR/XR training simulations for government, military, or enterprise environments. * Familiarity with VR platforms (e.g., Meta Quest, HTC Vive, HoloLens, or similar). * Experience deploying applications to WebGL or cross-platform environments. * Background in simulation, serious games, or instructional technology. * Experience designing immersive UX/UI systems for VR/AR environments. * Knowledge of Agile or iterative development processes. ## Description In this role, you will design and develop immersive, interactive 3D training applications that enhance learning through real-time simulation and experiential environments. You will collaborate closely with on-site Subject Matter Experts (SMEs) and cross-functional teams to build high-quality, performance-optimized solutions across desktop, web, and immersive platforms (VR/AR/MR)., * Collaborate with SMEs and stakeholders to define requirements, learning objectives, and technical solutions for immersive training applications. * Design and develop interactive 3D and VR/XR training experiences using modern game engines. * Create and optimize 3D assets (modeling, texturing, rigging) for real-time performance across platforms, including VR/AR devices. * Develop low-polygon assets and texture atlases suitable for WebGL and real-time simulation environments. * Build and implement immersive interactions, user experiences, and spatial interfaces for VR/XR applications. * Use Autodesk 3ds Max and/or Maya to create production-ready 3D assets. * Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance optimization. * Develop scripts and application logic in Unity (C#) to support gameplay systems, simulation logic, and user interactions. * Design and implement intuitive UI/UX systems, including VR/XR interaction patterns and Unity Canvas-based interfaces. * Support testing, debugging, and performance optimization across multiple platforms, including VR headsets. * Work closely with instructional designers, developers, and program stakeholders to ensure solutions align with training objectives.