> Markdown version of [/jobs/ext/3847910-senior-level-designer-fully-remote](https://www.wearedevelopers.com/jobs/ext/3847910-senior-level-designer-fully-remote). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Level Designer Fully Remote - **Company:** gb Escape Velocity Entertainment - **Location:** Leeds, UK (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Photoshop, Artificial Intelligence, Scripting - **Published:** October 21, 2026 - **Apply:** https://www.totaljobs.com/job/senior-designer/escape-velocity-entertainment-job108145248 ## About the Role * Passion for action games on Console and/or PC. * Design & 3D level building expertise. * 5+ years of professional Level Design experience. * Experience using industry-standard engines such UE5 and/or Unity. * Strong communication skills, taking and understanding direction well, meeting deadlines, and mentoring more junior members of the team. * Strong game design knowledge: must be able to intelligently discuss the strengths and weaknesses of recent games. Must be able to list techniques used to make fun levels and systems. * Drawing/art/Photoshop skills are a plus. * Technical skills and experience with common scripting languages are a plus. * 3D construction skill beyond blockout quality geometry is a plus. * A portfolio demonstrating high-quality shipped/playable Level Design work. ## Description * Collaborate with cross discipline teams to plan and create level content. * Present and pitch ideas to internal and external teams. * Design and develop maps, arenas, objectives and combat spaces from concept to final blockout. * Blockouts must clearly communicate flow, scale, player positioning, sightlines, cover and traversal. * Iterate rapidly based on playtest data and team feedback. * Playtest in-progress work of others and provide feedback to the team. * Collaborate with Mechanics and AI Designers and Engineers to create unique gameplay mechanics and improve tools. * Work with Environment Artists to transition gameplay blockouts into polished environments without compromising intended gameplay integrity.