> Markdown version of [/jobs/ext/3871536-unreal-engine-developer](https://www.wearedevelopers.com/jobs/ext/3871536-unreal-engine-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unreal Engine Developer - **Company:** Eliassen Group - **Location:** San Diego, CA, United States - **Experience:** Expert - **Salary:** $135,200.0 - $156,000.0 - **Contract:** Temporary to permanent - **Skills:** Computer Animation, Application Programming Interfaces (APIs), Artificial Intelligence, C++ (Programming Language), Software Quality, Programming Tools, Python (Programming Language), Performance Tuning, Scripting, Build Tools, Unreal Engine - **Published:** October 22, 2026 - **Apply:** https://www.thejobnetwork.com/job/88918ec9-7c22-4b8f-b492-fd82b7c521d2/unreal-engine-developer ## About the Role * Strong C++ experience with shipped tools or plugins inside Unreal Engine. * Hands-on experience creating in-engine UI panels or editor extensions for production use. * Understanding of animation pipelines, sequencing concepts, and how artists work within Unreal. * Background using or integrating AI-powered libraries and services. Ability to call models and APIs without building new models. * Ability to integrate Python or other scripting where appropriate. * Creative problem solver with solid mathematics foundation and demonstrated depth of thinking. * Senior-level experience preferred. Able to communicate tradeoffs and mentor junior contributors. ## Description Our client seeks a seasoned Unreal Engine Developer to build developer tooling and panels that run inside Unreal Engine to support animation and live action workflows. The role emphasizes C++ development for Unreal plugins, thoughtful tool design for artists, and an ability to understand production sequences and pipelines. You will collaborate with a tight, cohesive team and contribute to a multi-year initiative related to studio work in Los Angeles. The engagement starts as a one-year contract with potential for extension. Conversion may be considered based on performance and mutual interest., * Design and develop Unreal Engine plugins and in-engine panels in C++ to support animation and live action production workflows. * Build tools that integrate with existing pipelines and are intuitive for artists and technical users. * Leverage AI-enabled development practices and call external libraries and services where appropriate, including Python integrations when needed. * Collaborate with engineers and artists to define requirements and iterate on tool usability and performance. * Ensure code quality, testability, and maintainability across plugins and tooling. * Troubleshoot performance and sequencing issues within Unreal projects.