> Markdown version of [/jobs/ext/3877589-lead-game-designer](https://www.wearedevelopers.com/jobs/ext/3877589-lead-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Game Designer - **Company:** Gameloft - **Location:** Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Adobe Analytics, Confluence, Design of User Interfaces, Figma - **Published:** October 23, 2026 - **Apply:** https://startup.jobs/lead-game-designer-pc-console-mobile-gameloft-10535789 ## About the Role * 6+ years of experience in game design, including lead or principal GD positions. * Released a minimum of two titles while serving as a lead, principal, or senior game designer. * Proven experience in 3Cs and gameplay systems design of PC/Console action genres (sports, racing, combat, shooters, open world, etc.) * Experience prototyping with Unity or Unreal. * Proficiency in core game design aspects like meta-game & progression systems, balancing, UI/UX, level design, and narrative. * Proficient communication and leadership skills. * Up-to-date knowledge of the gaming market and trends. * Skillfulness in retaining a defined creative strategy while being open to modifications. * Experience with standard industry tools like Jira, Confluence, Figma, etc. * Fluent in English Bonus assets: * Experience with racing and/or action games. * Experience with multiple platforms (PC, console, mobile) * Experience with both premium games and games as a service (either DLC, subscription or F2P based). ## Description * Collaborate with the studio stakeholders and game team leads to define and execute the game vision as a whole. * Direct the tone, gameplay, and meta structure of the game, focusing on innovation and a thriving AA Experience. * Lead the design team to ensure a cohesive experience across the game. * Coordinate with level design teams to ensure synergies between mechanics and progression. * Anticipate and mitigate threats to quality and innovation. * Build a collaborative relationship with the other departments, including Art, UI, Tech, Online, Data, Audio, Production and Human Resources. * Allocate and plan resources and roadmap in collaboration with managers and producers. * Participate in the recruitment process for game designers.