> Markdown version of [/jobs/ext/3903779-lead-game-programmer](https://www.wearedevelopers.com/jobs/ext/3903779-lead-game-programmer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Game Programmer - **Company:** Enorth Staffing Limited - **Location:** London, UK (Remote available) - **Experience:** Expert - **Salary:** £57,347 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, C++ (Programming Language) - **Published:** October 24, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5119760515 ## About the Role * Experience developing games professionally, and shipping AAA titles * Experience leading AI engineering efforts within a shipped AAA titles or similar * Shipped at least one AAA title to PC or Console * A keen analytical mind, with strong problem-solving skills * Strong C++ skills and the ability to code and architect gameplay mechanics and tools * Strong math skills * Well versed in game's and the ability to articulate what is strong/weak about the design of existing games (an interest in online games is preferred) * Excellent communication and interpersonal skills * Console experience * Experience working on a live service game * Self-motivated, strong work ethic, and able to work independently * Creativity in problem-solving and the ability to think outside of the established solutions * Keen interest in games ## Description We are looking for the following candidate: * Responsible to the overall success of the team * Keen to write code and lead development on AI Systems, primarily Coop vs AI. * Oversee Console Development so prior experience is a plus. * Introduce best practices as the team prepare a console launch, leading implementation. * Be a primary hub for communication and information that other disciplines can come to for guidance. * Play a strong role in improving overall team velocity and build health. Be a force multiplier by way of concrete actions. * Efficient and timely delivery of core gameplay features, and speak up when the team is over or under scoped.. * Distil high-level feature requests into meaningful, actionable work-items, and being able to delegate to the team effectively. * Ensure the technical approach being proposed for a given feature satisfies both the surface-level, and deeper, engineering-specific requirements. * Propose architecture and lead the vision for the different gameplay AI systems needed to deliver mentioned features