> Markdown version of [/jobs/ext/3907563-design-engineer-ui-ux](https://www.wearedevelopers.com/jobs/ext/3907563-design-engineer-ui-ux). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Design Engineer (UI/UX) - **Company:** Kinship - **Location:** London, UK - **Experience:** Expert - **Salary:** £59,826.0 - **Contract:** Permanent contract - **Skills:** HTML, Computer-Aided Design, Design of User Interfaces, Pixel Perfect, Figma - **Published:** October 25, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5326562110 ## About the Role * 5+ years designing software products - real applications with structured data and rich interactions - not just websites or marketing pages - with a portfolio that shows shipped work, systems thinking, and obsessive attention to detail. * Mastery of Figma as both a design and a documentation tool. Components, variants, auto-layout, variables/tokens, named states - and handoff that's clean, complete, and easy to build from. (If your home is Sketch instead, that's welcome too - it's the next best thing.) * Figma files you can walk us through. We care as much about how you document and hand off as we do about the final screens - so expect to show us the inside of a file, not just the pretty frames. * A deep eye for the details that make an interface just work: typography, spacing, hierarchy, and the unglamorous states - empty, loading, error, edge cases. * Experience collaborating closely with engineers in a product team - clear communication, thoughtful handoff, and the patience to iterate until it's right. Nice-to-Haves (these won't gate you) * Comfort with Framer (or similar) for higher-fidelity interaction prototypes - to show how something should move, not to hand off. * Comfort reading and tweaking HTML & CSS - enough to understand how your designs become real interfaces, and to nudge things in the browser when it helps. You absolutely don't need to be a coder, and we won't screen anyone out for not being one. But if you're a designer who genuinely loves dipping into code, you'll have a brilliant time here. * Experience building or owning a design system. A mockup that looks right isn't a finished design. For us, a design is done when an engineer can build it without guessing - every state, every breakpoint, every edge case accounted for. ## Description We make software for architects and engineering teams. The work they do is genuinely complex - huge libraries of project content, mountains of data, fiddly technical detail - and most of the tools in their world are clunky and joyless. Ours aren't: our whole reason for existing is to take that complexity and make it feel clean, fast, and a pleasure to use. That's the design challenge, and it's a great one. We're looking for a product designer who lives and breathes UI - someone who turns dense, complicated workflows into interfaces that feel clean, obvious, and quietly delightful. This isn't about making pretty pictures; it's about understanding how people actually work, shaping the right solution, and documenting it with real care. You don't need to know a thing about architecture or engineering to start - we'll bring you up to speed on what matters; what counts is that you're brilliant at making complex software feel simple. And here's the best part: we already have a great designer (no joke). So you won't be a lone designer holding everything together - you'd be joining to help us grow the design team, raise the bar together, and shape how design works at Kinship as we scale. If you're properly fluent in Figma - the kind of person who treats a well-built component library and a clean handoff as a craft in itself - you'll feel right at home. * Own the design of features end to end - from the problem and the flows through to pixel-perfect, developer-ready UI. * Turn complex, data-heavy workflows into interfaces that feel simple, fast, and genuinely helpful. * Build and evolve our design system in Figma - components, variants, tokens, and patterns that keep the product consistent as it grows. * Document your work properly - states, edge cases, and interactions all spelled out - so building it is the easy part. * Prototype interactions to pressure-test motion and behaviour before anyone writes code. * Work hand in hand with our engineers, and help grow and shape the design team as we scale.