> Markdown version of [/jobs/ext/3908744-game-analyst](https://www.wearedevelopers.com/jobs/ext/3908744-game-analyst). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Analyst - **Company:** EV Digital GmbH - **Location:** Hamburg, Germany (Remote available) - **Experience:** Experienced - **Salary:** €55,000.0 - €72,000.0 - **Contract:** Permanent contract - **Skills:** Microsoft Excel, A/B Testing, Artificial Intelligence, Database Queries, Python (Programming Language), Power BI - **Published:** October 25, 2026 - **Apply:** https://www.adzuna.de/details/5939910429 ## About the Role * 2+ years' experience in product or game analytics within Free-to-Play, with exposure to LiveOps and monetisation topics (events, offers, economy, segmentation). * Strong SQL skills, with the ability to write performant queries on large event datasets, validate tracking logic, and work comfortably with joins, window functions, and cohort/funnel analysis. * A solid grasp of applied statistics, including experiment design, significance, and bias pitfalls, with the judgement to balance speed with rigour in a fast-paced LiveOps environment. * Confidence in Microsoft Excel for rapid analysis and Power BI for clear, reliable dashboards, along with working familiarity with AI assistants and prior experience using Python analytically. * Strong understanding of core Free-to-Play concepts (conversion, payer lifecycle, LTV, price elasticity, cannibalisation), with a genuine interest in following the wider live games market. * Excellent communication skills, with the ability to present insights as clear decisions tailored to different audiences. * A self-driven, impact-focused approach, comfortable working to a cadence-driven LiveOps rhythm and always digging for the "so what?" behind the numbers. ## Description In this role, you'll turn LiveOps and monetisation questions into clear, measurable actions and help shape events, offers, and economies that players love, while sustainably growing revenue., * Monitor and analyse event cycles, feature rollouts, and in-game promotions, proactively flagging opportunities and risks such as pacing issues, difficulty spikes, and churn signals. * Evaluate sinks and sources, resource inflation, and progression friction, advising on economy tuning that balances fun, fairness, and revenue. * Co-own A/B tests for events, offers, and monetisation features - defining hypotheses, success metrics, and guardrails, then quantifying incremental impact including uplift, cannibalisation, and long-term effects. * Track the funnel from acquisition through to offer performance and translate findings into concrete recommendations. * Build and maintain self-serve reporting for LiveOps and monetisation, enabling fast decision-making during live events and post-mortems. * Collaborate closely with designers, product owners, and developers to improve tracking, ensure clean KPI definitions, and communicate results in a way that drives action.