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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer - Simulation, Game Engine & World Systems (Autonomy) - **Company:** Applied Intuition - **Location:** Ann Arbor, MI, United States (Remote available) - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Abstraction Layers, Application Programming Interfaces (APIs), Artificial Intelligence, C++ (Programming Language), Data Structures, Cursor, Linux, Video Game Development, Game Engine, Python (Programming Language), Motion Planning, Performance Tuning, Computational Geometry, Sensor Fusion, Shell Script, Software Engineering, Spatial Data Infrastructures, Toolchain, GitHub Copilot, Claude Code, Multi-Agent Systems, Virtual Environment, Indexer, Agentic-AI, Low Latency, Build Tools, Docker - **Published:** October 26, 2026 - **Apply:** https://www.careerbuilder.com/job-details/software-engineer-simulation-game-engine-world-systems-autonomy-ann-arbor-mi--a966efe1-4801-45ce-9ca6-e2a3d6c72854 ## About the Role Software Engineering, Software Simulation, Agriculture, Construction, Artificial Intelligence (AI), United States Military, Operating Systems, Trucking, Mining Industry, Automotive Repair and Maintenance, * 2+ years of professional software engineering experience, with deep expertise in spatial systems, world modeling, or simulation environments * Expert-level C++ skills (C++20 or later), including template metaprogramming, move semantics, SIMD, and performance optimization at the systems level * Hands-on experience building world or scene representations - from a game engine, sim platform, or autonomous system - including managing dynamic object state, spatial indexing, and real-time updates * Strong background in computational geometry: coordinate transformations, spatial data structures (BVH, octrees, k-d trees), geometric algorithms, and collision/proximity systems * Deep intuition for low-latency, high-throughput software design in real-time environments * Strong proficiency in Python and shell scripting for tooling and automation * Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows Travel Requirements: * Must be willing to travel as projects requires; average travel varies, but can be up to once a month for up to 1 week (~20%) Security Requirements: * Must be a U.S. Citizen * Must hold or be eligible to obtain and maintain a U.S. security clearance, * Expertise with the Linux/Docker/C++ toolchains (including build systems like Nix and Bazel) and cross-compilation. * Experience with temporal reasoning systems and 4D scene representation (space + time) * Background in game development, simulation, or virtual environments * Knowledge of physics engines and collision detection systems * Understanding of autonomous systems or robotics software architectures ## Description Were seeking a talented Engineer to work on a brand new initiative designing and developing the world representation layer at the heart of Applied Intuitions Axion simulation stack. If youve spent your time building the spatial worlds that games, simulations, or autonomous systems inhabit, defining how environments are structured, queried, and updated at high frequency this role was written for you. This is deeply technical position sitting at the intersection of computational geometry, real-time world modeling, and large-scale simulation. Youll join a new team at the foundational scene and mapping systems that downstream sensor fusion and path planning both depend on: defining 4D spatial abstractions, Entity Component Systems, and the high-performance data structures that make multi-agent reasoning across air, ground, and maritime domains possible. The ideal candidate has participated in a game engine, a robotics simulator, or an autonomous vehicle stack and knows what it takes to make those representations fast, accurate, and scalable under real operational constraints. At Applied Intuition, you will: * Develop World & Scene Representation Systems: Design and implement core spatial data structures, including Entity Component System frameworks, spatial indexing, occupancy representations, and 4D object management for large-scale multi-agent environments. * Own Mapping & Geometry Pipelines: Build and optimize the computational geometry and world-state systems that sit between raw sensor data and the path planning stack - including coordinate frame management, spatial queries, and environment abstraction layers. * Drive Performance to the Metal: Write highly optimized C++ (C++20) with a focus on low-latency, cache-efficient, and memory-conscious design. You should be comfortable profiling hot paths, eliminating allocations, and squeezing real-time performance out of complex spatial systems. * Technical Strategy & Integration: Participate in driving architectural decisions and design clean APIs that enable cross-domain integration across air, ground, and maritime autonomy stacks.