> Markdown version of [/jobs/ext/3948202-senior-level-designer](https://www.wearedevelopers.com/jobs/ext/3948202-senior-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Level Designer - **Company:** Homa - **Location:** United Kingdom (Remote available) - **Experience:** Expert - **Salary:** £60,552 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Spreadsheets - **Published:** October 27, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5942224819 ## About the Role * Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game. * Hands-on balancing skills: you're comfortable with stats, health and damage maths, and spreadsheets. * Fluency in Unity: you build and iterate levels in the engine yourself. * A strong sense of game feel: you know when a level is fun, and you can explain why. * AI is already part of how you work every day. You've used it to automate, speed up, or rethink. * The autonomy to build your own roadmap and make design decisions. * A data-driven approach to level tuning. * Feature design experience alongside level design. For this role, you'll also bring * Extreme ownership. You drive outcomes. When something breaks, you fix it instead of explaining why it broke. * Proactive. You don't wait for instructions or perfect conditions. You spot what needs doing and do it. * Pragmatism and simplicity. You look for the simplest solution that works, use whatever tools are available, and ship. * Sharp thinking. You learn fast, reason from facts, and structure your ideas clearly. * Hungry and motivated. You're ambitious, high-energy, and grounded. ## Description Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist. Why Homa * Exceptional growth. We hire people of outstanding potential, then put them where they can grow fastest. * Real ownership. You own the player experience of a game, and you'll see your levels move the metrics. * The right tools from day one. A dedicated level editor and an AI level pipeline, so you focus on design. * A high talent bar. Our teams are small and ambiti us, and the people around you will push you to grow. * AI at the core. You'll have access to the best AI tools, and you'll help shape how level design works in an AI-first company.