> Markdown version of [/jobs/ext/3953677-ux-designer](https://www.wearedevelopers.com/jobs/ext/3953677-ux-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UX Designer - **Company:** Walden Robotics - **Location:** Cambridge, MA, United States - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Service Design, Figma - **Published:** October 27, 2026 - **Apply:** https://www.careerbuilder.com/job-details/ux-designer-cambridge-ma--b424c4b1-c0ff-46c2-a244-ad9b4117115d ## About the Role User Experience Design (UXD), Fleet Management, Machine Tool, Prototyping, Needs Assessment, Cross-Functional, Usability Testing, Usability Engineering, Mock Up, Human Factors, * Deep interaction and visual craft, with a portfolio showing clarity and usability in complex, data-rich, or real-time experiences. * Strong systems and service thinking, with an ability to design a coherent journey across multiple touchpoints and handoffs. * Comfort running your own discovery and usability testing, and turning findings into design decisions. * A track record of thriving in ambiguity, wearing multiple hats, and moving from vague problem to shipped solution with a high level of autonomy. * A bias toward prototyping (in Figma, low-fi mockups, code, etc.) to learn and iterate quickly. * Expertise or interest in human factors and human-robot interaction (HRI): latency, presence, situational awareness, and operator trust and fatigue., * Hands-on experience designing for VR, AR, or other spatial/3D interfaces, with an understanding of the interaction, comfort, and ergonomic realities of head-mounted displays. * Experience designing for robotics or gaming. * Familiarity with Unity, Unreal, or other 3D/XR design tooling. * Experience building and maintaining design systems. * Comfort using AI/agentic tools to accelerate and improve your work. ## Description Walden's general-purpose robots do useful work alongside people today, and they get better by practicing in the real world. In this role you will work closely with users to understand their needs, and you will design interfaces that make complex, real-time work feel intuitive. You will own the design from foundational research to prototyping to validation. The surfaces range from immersive spatial interfaces to fleet management applications and internal operational tooling. This is a scrappy, high-ownership role for someone who wants to wear multiple hats, set a high craft bar, and help shape our design culture as an early hire on a growing team. We're looking for a builder at heart: someone who is happiest making things, sweats the details, and who holds a high bar for quality. Core Responsibilities: * Design the immersive VR-based interface used to understand what a robot is doing and direct it with confidence and comfort. * Own end-to-end service design: map how work flows across people, robots, and tools, and design the connective tissue needed for a seamless experience. * Collaborate with our engineering and ops teams to bring interfaces to life and deploy them with quality. * Run discovery and usability testing with our operations team, and iterate quickly on what you learn. * Help lay the foundations of our design practice-craft, design system, standards, and culture-as one of the earliest members of a growing team.