> Markdown version of [/jobs/ext/3961016-developpeur-se-de-logiciels-senior-e-outils-de-moteur-generatif-senior-software-developer-generative-engine-tools](https://www.wearedevelopers.com/jobs/ext/3961016-developpeur-se-de-logiciels-senior-e-outils-de-moteur-generatif-senior-software-developer-generative-engine-tools). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools - **Company:** Electronic Arts Inc - **Location:** Redwood City, CA, United States - **Experience:** Expert - **Salary:** $141,400.0 - $204,400.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, C++ (Programming Language), Continuous Integration, Game Engine, Python (Programming Language), Software Engineering, Systems Integration, Prompt Engineering, Generative AI, Godot (Game Engine), Gitlab, Codebase, Invoking Functions, Data Pipelines, Jenkins - **Published:** October 27, 2026 - **Apply:** https://www.careerbuilder.com/job-details/d%C3%A9veloppeur-se-de-logiciels-s%C3%A9nior-e-outils-de-moteur-g%C3%A9n%C3%A9ratif-senior-software-developer-generative-engine-tools-redwood-city-ca--6979b73c-1696-4098-ac5d-f288635c1bd7 ## About the Role Software Development, Software Development, English Language, Safety Systems, Product Design, Product Support, Software Engineering, Emerging Technology, Artificial Intelligence (AI), Scientific Research, * 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary) * Experience with large C++ codebases * Experience with Python * Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems) * Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems * Experience collaborating with others to translate applied research goals into production-ready engine features * Experience with emerging technologies such as AI/ML, procedural generation, context engineering, creator tooling systems * Experience writing agentic tooling and function calling * Experience with structured output and schema design * Experience contributing to engine architecture or developer-facing platforms. * Proficiency in CI/CD tools (e.g., Jenkins, GitLab) ## Description You will report to the Director of Engineering., * Own the development of generative game logic generation and generative tool orchestration, and integrate those tools into the engine. * Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows. * Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems. * Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine. * Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability. * Define how you productize new technologies within the engine, influencing architecture and creator experience.