> Markdown version of [/jobs/ext/3969482-developpeur-se-de-logiciels-senior-e-applications-reseau-senior-software-developer-networking](https://www.wearedevelopers.com/jobs/ext/3969482-developpeur-se-de-logiciels-senior-e-applications-reseau-senior-software-developer-networking). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking - **Company:** Electronic Arts Inc - **Location:** Redwood City, CA, United States - **Experience:** Expert - **Salary:** $141,400.0 - $204,400.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, C++ (Programming Language), Continuous Integration, Game Engine, R (Programming Language), Software Engineering, Godot (Game Engine), Gitlab, Codebase, Data Pipelines, Jenkins - **Published:** October 27, 2026 - **Apply:** https://www.careerbuilder.com/job-details/d%C3%A9veloppeur-se-de-logiciels-s%C3%A9nior-e-applications-r%C3%A9seau-senior-software-developer-networking-redwood-city-ca--a23b49e8-fc25-4426-91c2-f3ea7bb2ba9c ## About the Role Software Development, R Programming Language, English Language, Safety Systems, Product Design, Product Support, Software Engineering, Emerging Technology, Artificial Intelligence (AI), Scientific Research, * 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary) * Experience with large C++ codebases * Experience implementing gameplay networking features * Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems) * Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems * Experience collaborating with others to translate applied research goals into production-ready engine features * Experience contributing to engine architecture or developer-facing platforms. * Proficiency in CI/CD tools (e.g., Jenkins, GitLab) ## Description You will report to the Director of Engineering., * Build upon and extend the low-level networking layer of the engine. * Design, implement, and instrument networking features to support multiplayer at scale. * Partner with engine developers, ensuring gameplay features and systems have full multiplayer support. * Define patterns and best practices for multiplayer-ready code. * Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.