> Markdown version of [/jobs/ext/3970379-engineering-manager-graphics-apis-and-platforms](https://www.wearedevelopers.com/jobs/ext/3970379-engineering-manager-graphics-apis-and-platforms). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Engineering Manager, Graphics APIs and Platforms - **Company:** NVIDIA Ltd. - **Location:** Santa Clara, United States - **Experience:** Expert - **Salary:** $272,000.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, C++ (Programming Language), Nvidia CUDA, Computer Programming, Computer Engineering, Software Debugging, Direct3D, OpenGL, Performance Tuning, Release Management, System Software, Systems Integration, Graphics Processing Unit (GPU), Information Technology, Free and Open-Source Software, Vulkan Graphics API - **Published:** October 27, 2026 - **Apply:** https://startup.jobs/senior-engineering-manager-graphics-apis-and-platforms-2100-nvidia-usa-10588316 ## About the Role * Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience. * 10+ overall years of experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams. * Deep expertise in graphics system software, with a strong background in drivers, runtimes, or graphics API implementations. * Strong understanding of GPU architecture, graphics and compute pipelines, and how software interacts with hardware. * Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries. * Proven success developing engineers and leading teams that ship production-quality software. * Hands-on experience with agentic development workflows and sound judgment about applying them to system software engineering. * Clear communication, strong technical judgment, and disciplined execution across team boundaries. Ways to Stand Out from the crowd: * Experience managing technical relationships with console or platform partners and leading system software delivery from requirements through integration, validation, and production release. * Experience leading an open source software project, including technical direction, releases, and collaboration with external contributors. * Deep knowledge of Vulkan, Direct3D, OpenGL, or CUDA, including driver internals and performance optimization. * Experience with compute-based graphics pipelines, shader compilers, Slang, or shading language design. * Experience with GPU bring-up, pre-silicon development, or hardware/software co-design. ## Description We are seeking a deeply technical Senior Engineering Manager to lead our Graphics APIs and Platforms team, spanning console graphics, compute-based graphics, and Slang. You will own the team's technical direction and delivery, advancing graphics drivers, platform software, and shading language capabilities for current and next-generation GPUs. Working with architects and platform teams across NVIDIA, you will develop exceptional engineers and turn new graphics capabilities into production-quality software. What You'll Be Doing: * Lead and develop the engineering team responsible for console graphics platforms, compute-based graphics, and Slang. * Own the team's technical roadmap, priorities, quality, and delivery commitments. * Advance graphics APIs and shading language capabilities to support the growing role of compute and AI in graphics. * Drive production delivery, from hardware enablement and driver development through performance optimization, validation, and release. * Work with GPU architects, platform teams, and console partners to define requirements and resolve challenging hardware/software integration problems. * Strengthen the team through hiring, mentoring, and better engineering practices, including AI-assisted and agentic development.