> Markdown version of [/jobs/ext/3987749-software-engineer-real-time-systems](https://www.wearedevelopers.com/jobs/ext/3987749-software-engineer-real-time-systems). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer, Real-Time Systems - **Company:** Swarm Aero - **Location:** San Francisco, CA, United States (Remote available) - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Profiling, Digital Rendering, Data Structures, Distributed Systems, Middleware, Video Game Development, GIS Applications, OpenGL, Open Source Technology, Data Streaming, WebGL, Concurrency, SC Clearance, HLSL, Information Technology, Video Streaming, Vulkan Graphics API, Software Coding - **Published:** October 28, 2026 - **Apply:** https://startup.jobs/software-engineer-real-time-systems-early-career-swarm-aero-9628558 ## About the Role * Degree in Computer Science, a related technical field, or equivalent self-taught depth * Real strength in fundamentals: data structures, algorithms, concurrency, networking, systems * Evidence you've built something hard because you wanted to. A renderer, an emulator, a game, a compiler, a multiplayer server, a robotics project, a serious open source contribution. We care more about what you've built than where you worked * Comfort writing code at more than one layer of the stack, and no strong attachment to staying at one * Willingness to work on problems where the right answer isn't known yet, and to be wrong in public on the way to finding it WHAT SETS YOU APART * Competitive programming background (ICPC, IOI, Codeforces, USACO, Putnam) * Game development, game jams, engine work, or simulation * Performance-sensitive work: profiling, frame budgets, memory pressure, running on constrained hardware * Real-time or distributed systems experience: multiplayer netcode, streaming, pub/sub, robotics middleware * Graphics: WebGL, OpenGL, Vulkan, shaders * Working fluency in Go, C++, or Rust * Familiarity with video streaming protocols or geospatial applications * Must be eligible to obtain and maintain a U.S. Secret security clearance. Active Secret clearance preferred but not required. ## Description You'll be one of the earliest engineers shaping how humans command autonomous systems at scale, work that's currently being defined in real time, by a small team, with your fingerprints on the architecture. If you want to build the future of human-swarm interaction rather than maintain someone else's, this is that seat.