> Markdown version of [/jobs/ext/4002576-unity-developer](https://www.wearedevelopers.com/jobs/ext/4002576-unity-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Developer - **Company:** Excel Driver Services, LLC - **Location:** Wheat Ridge, CO, United States - **Salary:** $65,000.0 - $75,000.0 - **Contract:** Permanent contract - **Skills:** Plastic SCM, ASP.NET, .NET Framework, Microsoft Excel, Application Programming Interfaces (APIs), Artificial Intelligence, Amazon Web Services, Automation of Tests, Unit Testing, Software Bug Management, C Sharp (Programming Language), Cloud Computing, Code Review, Learning Management Systems, Persistent Data Structure, Software Debugging, Entity Framework, Github, JSON, Nunit, Object-Oriented Software Development, Scrum Methodology, Cloud Services, Standard Sql, Session Management, Web Platforms, WebGL, Backend, Git, Restful APIs, Industrial Software, Multiplatform, Software Version Control, Web Api - **Published:** October 29, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=894feb93cf051b9e ## About the Role * C# programming, with a solid grasp of OOP, collections, and async/await * Unity fundamentals: MonoBehaviours, ScriptableObjects, scene management, and the Unity lifecycle * Experience building at least one complete project in Unity (personal, academic, or professional) * Basic understanding of REST APIs and JSON * Version control experience (Git or Plastic SCM) and the ability to adopt our branching and review workflow * Strong debugging and problem-solving skills * Ability to communicate technical decisions clearly to the rest of the team PREFERRED SKILLS * .NET experience, such as ASP.NET Core, Web API, or Entity Framework * Basic SQL and data modeling * Exposure to multiplayer or networking in Unity (Netcode, Mirror, Photon, or similar) * Familiarity with unit testing (NUnit, Unity Test Framework) * Familiarity with cloud platforms, especially AWS, * Someone with strong technical fundamentals and the discipline to build on them * Able to move between backend logic, UI, and tooling work as project needs change * Reads existing code and architecture before writing new systems * Can articulate why a system works, not just that it does * Reliable and accountable, with consistent effort and attitude in the workplace * Works well both independently and within a team NICE TO HAVE * Background in simulation, learning management systems, or industrial software * Familiarity with CI/CD pipelines and multi-platform builds * Experience with WebGL builds or browser-to-backend communication * A portfolio, GitHub profile, or shipped projects demonstrating your work * An interest in the application of emerging AI technology ## Description * Build and maintain backend and application systems in Unity, including session management, scenario logic, data persistence, and networked features * Support multiplayer and instance synchronization across simulators * Consume and contribute to APIs connecting the simulation to our web platform and cloud services * Contribute across the Unity application as needed, including UI, editor tooling, scenario scripting, and bug fixing * Write clean, maintainable C# that conforms to the existing architecture * Collaborate with the rendering and physics developers to integrate their systems into the application * Participate in team meetings, sprint planning, and code reviews * Contribute to documentation and help establish engineering standards for the platform