> Markdown version of [/jobs/ext/4002947-senior-game-designer](https://www.wearedevelopers.com/jobs/ext/4002947-senior-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Designer - **Company:** Electronic Arts Inc - **Location:** San Francisco, CA, United States (Remote available) - **Experience:** Expert - **Salary:** $141,400.0 - $204,400.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Artificial Intelligence, C Sharp (Programming Language), Continuous Integration, Python (Programming Language), Lua (Scripting Language), Perforce, SQL Databases, Scripting, Large Language Models, Godot (Game Engine), Gitlab, Git, Data Analytics, Figma, Interactive Whiteboards, Data Pipelines, Jenkins - **Published:** October 29, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pvbu6ivk45 ## About the Role * 8+ years of professional game design experience, including shipped titles where you owned progression, economy, or rules systems in a AAA engine (Frostbite, Unity, Unreal, Godot, or proprietary) * Experience with quantitative modeling including probability, statistics, and simulation. * Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#) for data-driven systems * Working knowledge of gameplay domains (character, controls, UI, physics, animation) * Experience using AI coding or agentic tools in a real production or analysis workflow * Experience with telemetry and analytics tooling including defining events, building dashboards, and turning data into design decisions * Experience getting productive quickly in large, unfamiliar game projects and data pipelines * Experience collaborating on product vision and research goals with engineering and leadership * Proficiency with design tools (Miro, Figma) for system diagrams and flows * Comfort working in CI/CD environments (Jenkins, GitLab): owning data-validation and balance tests. * Proficiency with VCS tools (Perforce, Git) Bonus * Live-service economy design, especially on creator or UGC platforms, or creator reward and monetization programs * Experience with trust and safety, moderation, or reputation systems * Experience designing evals or scoring rubrics for AI/LLM-powered features ## Description * You will design, model, and maintain scalable, stable, and engaging game systems. * You will align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering. * You will refine player and creator journeys across sessions and over the player lifetime. * You will define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working. * You will build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch. * You will design the rules, permissions, and safety constraints for creator-made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding. * You will identify systemic risks and provide clear mitigation plans. * You will contribute to engine, content, agentic, and research initiatives, turning research goals into production-ready systems. * You will create system diagrams, flow models, and automated balance and data-validation test suites.