> Markdown version of [/jobs/ext/4003250-game-designer-midcore-games](https://www.wearedevelopers.com/jobs/ext/4003250-game-designer-midcore-games). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - Midcore Games - **Company:** VOODOO, LLC - **Location:** Warsaw, IN, United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Collaborative Software, Video Game Development, Figma - **Published:** October 29, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/ozupoo1dfm ## About the Role * At least 5 years of professional experience in Game Development and at least 3 years as a game designer * Experience working on mobile games, F2P or RPG * Experience in designing LiveOps for a live product is a huge plus * Creative and hacker mindset * Good sense of gameplay experience, and special attention to detail * Communication skills in English, both written and verbal * Knowledge of casual games * Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback * Accountability, independence, and responsibility when given ownership over your work * An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day * AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work ## Description We're seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation. * Define a clear, cohesive design pipeline * Pitch and implement big features to the team, deconstructing them into smaller components * Own game balancing, pace, feel * Always back up your ideas with available data points * Ability to deconstruct and analyze mobile games mechanics * Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc. * Fine-tune game balancing, pacing, and feel * Benchmark the market to stay on top of new trends * Understanding of models and tools to analyze gameplay and user behavior * Proficiency in Unity a huge plus * Familiarity with Figma or similar visual collaboration software * Able to create a playable prototype individually as well as within a team