> Markdown version of [/jobs/ext/4006624-research-software-engineer-humanoid-whole-body-learning](https://www.wearedevelopers.com/jobs/ext/4006624-research-software-engineer-humanoid-whole-body-learning). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Research / Software Engineer - Humanoid Whole Body Learning - **Company:** Level-FieldAI LLC - **Location:** Pittsburgh, PA, United States - **Contract:** Permanent contract - **Skills:** Kinematics, Machine Learning, Robotic Automation Software, Reinforcement Learning, Generative AI, Isaac Sim, Information Technology - **Published:** October 29, 2026 - **Apply:** https://www.thejobnetwork.com/job/7cf61fb1-ed0e-4dfe-887b-cb89a7925ce2/research-software-engineer-humanoid-whole-body-learning ## About the Role * BS, MS, or PhD in Robotics, Computer Science, Machine Learning, Engineering, or a related field, or equivalent experience. * Experience with reinforcement learning, imitation learning, generative models, or other learning-based approaches for robotics. * Strong understanding of robotics fundamentals such as kinematics, dynamics, control, and physical interaction. * Experience developing and evaluating robotic systems in simulation and/or on physical hardware. * Ability to move comfortably between research experimentation and production-quality engineering. What Will Set You Apart * Hands-on experience with humanoid robots. * Experience with whole-body loco-manipulation. * Experience with GPU-accelerated simulation frameworks such as NVIDIA Isaac Sim, Isaac Lab, and/or Newton. * Experience with motion retargeting. * Experience taking learned robot behaviors from simulation to real hardware. * Experience building scalable RL training, evaluation, and/or automated robot-testing infrastructure. ## Description * Develop and train whole-body loco-manipulation policies for humanoid robots. * Deploy trained policies to physical humanoids and integrate them into our production software stack. * Advance our motion retargeting pipeline, transforming human motion into physically plausible, robot-executable behaviors that interact with diverse environments and objects. * Reduce the sim-to-real gap by improving simulation fidelity and closing the real-to-sim loop, using real-world robot data to calibrate and refine our simulators. * Build automated evaluation and validation systems that make it faster and more reliable to move policies from simulation onto physical robots. * Improve the performance and scalability of our robot-learning infrastructure, enabling faster experimentation and policy iteration. * Work closely with researchers and engineers across perception, learning, simulation, and hardware to turn new ideas into deployed robot capabilities.