> Markdown version of [/jobs/ext/4008154-ai-engineer-multimodal-systems](https://www.wearedevelopers.com/jobs/ext/4008154-ai-engineer-multimodal-systems). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # AI Engineer (Multimodal Systems) - **Company:** Razer - **Location:** Paris, France - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Computer Vision, Audio Signal Processing, C++ (Programming Language), Software Debugging, OpenCV, Performance Tuning, Tensorflow, Model Compression, Systems Integration, Data Processing, Multimodal Learning, Pytorch, On-device Inference, Real-time Inference, Machine Learning Operations, Feature Extraction, Multimodal Fusion - **Published:** October 29, 2026 - **Apply:** https://www.welcometothejungle.com/en/companies/razer/jobs/ai-engineer-multimodal-systems_paris_nqhn5lwe ## About the Role * Multimodal data processing (video, audio, metadata) * Rigorous analytical and debugging skills in performance-critical contexts * Applied AI engineering and model lifecycle understanding * Experience with OpenCV, PyTorch, or TensorFlow for model integration * Experience with real-time inference and model compression for deployment * Proficient in C++ for high-performance implementation * Background in computer vision or audio event classification * Familiarity with dataset management, labeling, and augmentation techniques * Solid understanding of ML fundamentals (CNNs, transformers, multimodal fusion) ## Description * Designs and implements AI components for in-game event recognition, multimodal learning, and model optimization * Develops CV and audio processing pipelines for automated dataset generation and labeling * Collaborates on training workflows for the top 100, 500, and 3000 games * Builds the video decluttering pipeline to filter irrelevant gameplay segments * Works closely with the Lead Engineer on model deployment optimization and SDK integration * Implements and maintains C++ modules for data acquisition, inference, and model serving * Focused on performance tuning and inference latency reduction for on-device intelligence * Develop and optimize AI components for multimodal in-game event recognition, video dataset generation, and model deployment * Build AI modules for CV/audio-based in-game event detection * Implement data preprocessing and feature extraction pipelines * Train, validate, and deploy models across top 100-3000 games * Design video decluttering pipeline for gameplay quality refinement * Collaborate with SDK developers for on-device inference optimization * Ensure low-latency, high-accuracy inference performance