> Markdown version of [/jobs/ext/4009622-senior-graphics-engineer-software-engineer-v](https://www.wearedevelopers.com/jobs/ext/4009622-senior-graphics-engineer-software-engineer-v). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Graphics Engineer (Software Engineer V) - **Company:** ICONMA LLC - **Location:** Pittsburgh, PA, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Microsoft Windows, Application Programming Interfaces (APIs), Macintosh Computers, C++ (Programming Language), CMake, Profiling, Nvidia CUDA, Computer Programming, Linux, Video Game Development, Python (Programming Language), Mercurial, OpenGL, Software Engineering, Neural Rendering, Multithreading, Graphics Processing Unit (GPU), Pytorch, Rendering Engine, Git, Gaussian, Information Technology, Free and Open-Source Software, Build Tools, Ray Tracing, TensorRT, Real-time Rendering, Multiplatform, Software Version Control - **Published:** October 29, 2026 - **Apply:** https://www.thejobnetwork.com/job/44075f6e-7b65-4958-9c2f-26bda75c769d/senior-graphics-engineer-software-engineer-v ## About the Role * Strong programming skills in C++ * Substantial, hands-on experience with modern Vulkan development * Experience with desktop graphics development * Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture * Experience profiling and optimizing graphics performance on both GPU and CPU * Experience with version control systems such as Git or Mercurial * Excellent communication skills and strong attention to detail * Game engine development experience * Experience with neural rendering, radiance fields, or Gaussian splatting * Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR * Experience working with modern AI tooling (strongly preferred) * Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) * Experience with desktop VR development using OpenXR (strongly preferred) * Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android * Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies * Experience developing netcode for real-time or networked applications * Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 * Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH * Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck * Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience * Strong programming skills in C++ * Substantial, hands-on experience with modern Vulkan development * Experience with desktop graphics development * Game engine development experience * Experience with neural rendering, radiance fields, or Gaussian splatting * Experience with desktop VR development using OpenXR (strongly preferred) * Years of Experience: 10+ years of experience required * Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience ## Description Our client, a Internet Content & Information company, is looking for a Senior Graphics Engineer (Software Engineer V) for their Remote location., * Develop and optimize features in a modern, low-level Vulkan rendering engine * Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering * Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR * Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display * Integrate the engine with research and adjacent systems from across the lab and company * Investigate, triage, and fix bugs across the rendering stack and the experiences built with it * Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac * Write documentation and help prepare components for potential external release