> Markdown version of [/jobs/ext/4011735-staff-graphics-engineer-vr-teleoperation](https://www.wearedevelopers.com/jobs/ext/4011735-staff-graphics-engineer-vr-teleoperation). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Staff Graphics Engineer - VR Teleoperation - **Company:** 1X, LLC - **Location:** San Carlos, CA, United States - **Experience:** Expert - **Salary:** $175,000.0 - $215,000.0 - **Contract:** Permanent contract - **Skills:** 3D Computer Graphics Software, Application Programming Interfaces (APIs), Artificial Intelligence, C++ (Programming Language), Computer Engineering, DirectX (Software), Game Engine, Mobile Application Software, OpenGL, Performance Tuning, Web Applications, Digital Twin, Multithreading, Computer Networking Systems, Virtual Reality, Audio Streaming, Gpu Programming, Information Technology, Low Latency, Real-time Rendering, Unreal Engine, Lidar, Mixed Reality - **Published:** October 29, 2026 - **Apply:** https://www.careerbuilder.com/job-details/staff-graphics-engineer-vr-teleoperation-san-carlos-ca--b2e0c6c8-da28-4bd2-b905-925ab4034b60 ## About the Role Graphics, Robotics, Manufacturing, Artificial Intelligence (AI), Internet Application, Mobile Applications, Team Lead/Manager, Graphics, Audio Streaming, Haptics, * Deep expertise in real-time graphics programming and rendering optimization especially in video/audio/VR. * Strong systems thinking with the ability to balance graphics performance, latency, and user experience. * Excellent C++ engineering skills with experience building performance-critical software (especially on mobile or VR). * Strong cross-functional collaboration skills across robotics, software, and infrastructure teams. * Ability to drive technical direction and deliver complex systems in a fast-moving startup environment., * 6+ years of professional experience (Senior) or 10+ years (Staff) developing real-time graphics or visualization systems. * Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field. * Strong experience with C++ and modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL. * Experience developing real-time rendering systems, game engines, realtime networking, or VR/XR applications. * Strong understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization. Preferred Skills * Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data. * Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms. * Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins. * Experience developing low-latency highly responsive consumer apps. ## Description The Apps team builds software for users to control Neo and the systems that developers use to build their own apps. Mobile and web apps built by this team are used to deploy, monitor, and manage humanoid robots in the real world; provide operational visibility; and give consumers an easy way to use their Neo in their home. Your Charter Lead the development of the graphics, visualization, and immersive rendering systems that power 1X's VR teleoperation platform. You will build the interfaces consumers and operators rely on to understand robot state, interact with live environments, and safely control humanoid robots. You'll build optimized video/audio transport to stream at the lowest possible latency all throughout the stack. Key Outcomes * Design and deliver high-performance, low-latency graphics pipelines that enable responsive VR teleoperation of humanoid robots. * Build immersive visualization apps that provide operators with real-time situational awareness using camera feeds, depth data, haptics, audio, and other robot sensor information. * Improve rendering performance, responsiveness, and reliability across GPU, CPU, and networking systems to support ultra low-latency real-world robot operations. * Partner with software, operator, and technician teams to integrate live robot data into intuitive operator interfaces. * Establish scalable graphics architecture and engineering best practices that support the continued growth of 1X's teleoperation platform.