> Markdown version of [/jobs/ext/4012624-realtime-vfx-artist-junior](https://www.wearedevelopers.com/jobs/ext/4012624-realtime-vfx-artist-junior). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Realtime VFX Artist, Junior - **Company:** Massive Black Studios, LLC - **Location:** Los Angeles, CA, United States (Remote available) - **Experience:** Starter - **Contract:** Franchise - **Skills:** Unity 3d, Computer Animation, 3d Models, Autodesk 3DS Max (3D Graphics Software), 3D Computer Graphics Software, Adobe Photoshop, Computer Programming, Fraud Prevention and Detection, Video Game Development, Design of User Interfaces, Human-Computer Interaction, Maya, Visual Effects, Houdini (Software), HLSL, Color Theory, Unreal Engine, Multiplatform, Cisco - **Published:** October 29, 2026 - **Apply:** https://www.careerbuilder.com/job-details/realtime-vfx-artist-junior-los-angeles-ca--73f80c89-bf91-4349-8a2f-28ea406c55d4 ## About the Role Games Programming, User Interface/Experience (UI/UX), Quality Assurance, Multiplatform/Cross-Platform, Channel Strategies, English Language, Visual Effects, Maya, Cisco Unity, Autodesk 3ds Max (fka 3D Studio Max), Languages: English, Next great challenge is coming:Room 8 Studio is looking for a motivated Realtime VFX Artist! If you have a passion for creating visual effects, possess both artistic and technical skills, and are eager to learn, grow, and work on exciting projects alongside an experienced team, wed love to hear from you! Superpowersyou have are Experience in creating real-time visual effects in Unreal Engine or Unity (personal and educational projects are also welcome); Understanding of particle systems, materials, and shaders; Familiarity with 3D software such as Maya, 3ds Max, or Blender; Skills in 3D modeling, UV mapping, and basic animation; English language proficiency at Intermediate level or higher (B1+); Good understanding of composition, timing, movement, and color theory; A portfolio showcasing your real-time VFX work. You're a rockstarif you have Experience with Houdini or other procedural tools; Basic understanding of VFX optimization for real-time environments; Experience working on game development projects. ## Description Create and develop real-time particle effects in Unity or Unreal Engine; Model and prepare 3D assets for visual effects, collaborating with 3D artists on more complex tasks; Create hand-painted and procedural textures for visual effects using Photoshop, Substance Designer, or similar tools; Collaborate with other artists to achieve high-quality visual results; Develop your skills through collaboration with experienced artists and feedback from the team., By ticking this box, I am giving a consent to process my personal data provided in the form above in accordance with Room 8 Studio's Privacy Policy and Cookies Policy Attach your CV and CL Please attach your CV. PDF only, no more than 25 Mb. Drag & Drop Files or browse your files Draw us a doodle about yourself... All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2026 R8S ENTERTAINMENT LTD dba Room 8 Studio. All rights reserved. Privacy Policy Cookies Policy Anti-Fraud Hiring Policies