> Markdown version of [/jobs/ext/4017597-technical-team-lead](https://www.wearedevelopers.com/jobs/ext/4017597-technical-team-lead). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Technical Team Lead - **Company:** Goodgame Studios ist eine Abteilung der Altigi GmbH - **Location:** Hamburg, Germany - **Experience:** Expert - **Contract:** Internship / Graduate position - **Skills:** Java (Programming Language), JavaScript (Programming Language), PHP (Programming Language), HTML5, Computer Programming, Node.Js, TypeScript, Management of Software Versions, Backend - **Published:** October 30, 2026 - **Apply:** https://twinharbour.teamtailor.com/jobs/8531346-technical-team-lead-lead-engineer ## About the Role * A strong, hands-on engineering foundation, with solid professional experience in Unity/C#. You're technically credible and comfortable owning the architecture and code for a live game. * A track record of leading a game or product team as its senior engineer - owning the technical direction and the standard the team ships to, not just producing good work yourself. * Experience growing engineers - giving honest feedback, developing careers, and creating the conditions for a team to do its best work, including the harder conversations. * You own the "how" and stand behind your estimates: you scope, sequence the engineering work, and are accountable for execution against the plan your Producer owns, pushing back with a veto when a date is unrealistic rather than letting the team walk into a wall. * A trusted, straight-talking communicator who surfaces problems early and gives peers, reports, and leadership a straight answer. * Experience shipping and operating live mobile free-to-play games. You understand the technical realities of running a mobile F2P title in production - release cadence, store constraints, and keeping a live game healthy over time. * Fluent English language skills, both verbal and written. NICE TO HAVE SKILLS * Enthusiasm for strategy games and an understanding of what keeps long-term players coming back. * Deep live-ops experience on long-running titles - a feel for what keeps a codebase healthy across years of seasonal content, events, and updates. * Firsthand depth in more than one layer of our stack, such as JavaScript/HTML5/TypeScript, PHP, Node.js, or Java, on the client, backend, or game server side. * Experience navigating shared-vs-independent codebase decisions across titles or teams - shared libraries and versioning, service extraction, forking strategies. ## Description * Grow and lead your engineers - Performance, feedback, career development, and the day-to-day conditions that let people do their best work. Coach for autonomy, not reliance on you. * Own the "how" with your Producer - You own the "how" and the quality of the engineering estimates. Your Producer owns the delivery plan and is accountable for the schedule. You're consulted on "how long," with joint sign-off on estimates and a clear veto and escalation path when a date is unrealistic. * Surface risk early - To your Producer, the Head of Product, and the Head of Game Development, before risks become blockers. No surprises late in a cycle. * Hold the quality bar in practice - Define "done" to include quality, not just delivery. Test early and often, monitor and improve what you ship, and hold the line day to day - escalating when a trade-off needs a call above your level. * Build for the long term - Protect a sustainable pace over crunch, invest in the developer experience that makes your team faster every day, and treat stability and security as design considerations rather than afterthoughts., CV Review & First Connection Meet the Hiring Manager Technical / Role-Specific Interview Meet the Team Final Conversation with Leadership Contract Preparation Welcome on Board 00:00 % buffered