> Markdown version of [/jobs/ext/4026510-helix-ai-engineer-xr](https://www.wearedevelopers.com/jobs/ext/4026510-helix-ai-engineer-xr). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Helix AI Engineer, XR - **Company:** FIGURE, INC. - **Location:** San Jose, CA, United States - **Salary:** $200,000 - **Contract:** Permanent contract - **Skills:** Unity 3d, Application Programming Interfaces (APIs), Artificial Intelligence, Computer Vision, Software Bug Management, C++ (Programming Language), Cloud Computing, Data Synchronization, Software Debugging, Design of User Interfaces, Human-Computer Interaction, Godot (Game Engine), Build Management, Video Streaming, Unreal Engine, Cisco - **Published:** October 30, 2026 - **Apply:** https://www.careerbuilder.com/job-details/helix-ai-engineer-xr-san-jose-ca--a758901c-9102-428e-bdb6-40467b2e858d ## About the Role Artificial Intelligence (AI), Robotics, Artificial Intelligence (AI), Human Intelligence (HUMINT), Debugging Skills, Data Collection, User Interface/Experience (UI/UX), Cisco Unity, Startup, Cloud Computing, * Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR, * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool. * Strong C++. * Experience with video streaming and low-latency transmission systems. * Experience with high-precision motion-capture systems and tracking technologies. * Startup experience - you know how to operate with ambiguity and move fast. * Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics. ## Description * Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale. * Design and build out intuitive spatial user interfaces and visualizations. * Harden our XR data sync processes. * Integrate custom hardware stacks with off-the-shelf XR headsets. * Jump across hardware experiments, bug fixes, and new feature development as priorities shift.