> Markdown version of [/jobs/ext/4029695-software-engineer-augmented-reality-level-4](https://www.wearedevelopers.com/jobs/ext/4029695-software-engineer-augmented-reality-level-4). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer, Augmented Reality, Level 4 - **Company:** Snap Inc. - **Location:** Los Angeles, CA, United States - **Experience:** Experienced - **Salary:** $157,000.0 - $235,000.0 - **Contract:** Permanent contract - **Skills:** Unity 3d, JavaScript (Programming Language), Artificial Intelligence, Computing Platforms, Augmented Reality, C Sharp (Programming Language), C++ (Programming Language), Data Structures, TypeScript, Three.js, Real Time Systems, Godot (Game Engine), Core Api, HLSL, Api Design - **Published:** October 30, 2026 - **Apply:** https://dejobs.org/x/x/CAD8ADB6EEE7454F92E12683CCBF65EF/job/ ## About the Role * Strong 3D math and software engineering fundamentals with data structures and algorithms. * Proven ability to build complex technical projects and drive architectural decisions. * Excellent collaboration and communication skills working across Engineering, Design, Product, and Program Management disciplines. * Experience mentoring engineers and elevating team technical capabilities., * BS / BA degree or equivalent years of experience. * 2+ years of experience building real-time 3D interactive applications with any 3D engine / framework (such as C#, Unity, C++, Unreal, JavaScript, TypeScript, Lens Studio, Three.js, Babylon.js, Godot). * Track record of tech leading complex user-facing spatial applications from concept through delivery. * Experience integrating with native/OS services, system-level features, and platform APIs. * Demonstrated ability to build performant real-time applications on resource-constrained devices. Preferred Requirements: * Demonstrable passion for creating spatial experiences. * Experience using AI as part of your engineering workflow, including how you plan, build, verify, review, and learn, with sound judgment about when and where to leverage it. * Experience defining technical roadmaps and driving cross-functional alignment. * Experience partnering with platform, infrastructure, or systems teams to influence API design and service capabilities. * Understanding of modern UI frameworks and patterns, especially for real-time 3D applications. * Understanding of building real-time applications that interface with external services. * Familiarity with shaders and technical art. ## Description * Advance and build the holistic look, feel, and flow of interactions and interfaces for all user-facing software on Spectacles. * Maintain and expand the consistent and unified user experience across the entire Snap OS software platform. * Create and empower spatial experiences through our human-centered and multi-modal interactive and UI systems, which enable natural and intuitive interactions in augmented reality. * Contribute to the technical planning and execution of complex user-facing AR applications, driving architectural decisions and technical direction from concept to delivery. * Design and implement deep integrations with system-level features, services, and platform APIs to extend AR application capabilities and deliver seamless user experiences. * Build performant real-time 3D applications optimized for resource-constrained AR hardware. * Partner across Engineering, Design, Product, Program Management and other disciplines to define and execute the roadmap for AR applications and use-cases. * Mentor and develop other AR Engineers, elevating team capabilities and fostering technical growth.