> Markdown version of [/jobs/ext/4031020-lead-ux-game-designer](https://www.wearedevelopers.com/jobs/ext/4031020-lead-ux-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead UX/Game Designer - **Company:** Age of Learning - **Location:** Glendale, CA, United States (Remote available) - **Experience:** Expert - **Salary:** $140,000.0 - $165,000.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Design of User Interfaces, Human-Computer Interaction, Integrated Library Systems, Website Wireframe, Figma, Claude - **Published:** October 30, 2026 - **Apply:** https://www.careerbuilder.com/job-details/lead-ux-game-designer-glendale-ca--c97e96aa-49b0-4728-929c-aa2907d2c209 ## About the Role Game Design, User Experience Design (UXD), Game Design, User Experience Design (UXD), Mathematics, Training/Teaching Curriculum, User Interface/Experience (UI/UX), Unicorn Library Management System, Prototyping, Wireframes, * 8+ years of experience in game design, UX design, or a hybrid of both, with shipped titles or products in your portfolio * Proven experience designing casual mobile games, with a strong grasp of engagement loops, progression systems, and player motivation * Proficiency in Figma for UX flows, interactive prototypes, and design specs * Demonstrated ability to design and tune game economy and metagame systems * Track record of delivering live-service content and iterating on features post-launch based on data * Comfort working with product analytics-pulling data, reading dashboards, and using metrics to drive decisions * Strong cross-functional collaboration skills; able to work fluidly with product, engineering, art, and education teams * Action-oriented with a producer mindset-you drive work forward and see it through to completion without waiting to be asked * Passion for and deep empathy with end users, especially children and families Preferred Qualifications: * Experience designing for kids' products and/or educational platforms * Familiarity with early childhood learning principles or curriculum design * Experience with AI-assisted design tools integrated into a professional workflow * Background in both UX and game design disciplines (not just one or the other) * Experience at a company shipping subscription or live-service consumer products * Familiarity with ABCmouse or similar early learning platforms as a user, parent, or designer The estimated salary range for a new hire in this position is below. Salary may vary depending on job-related factors, including knowledge, skills, experience, and location. ## Description We're looking for a rare combination: a passionate, player-empathetic designer who can develop complex systems as well as clear, end-user experiences for children. The Lead UX/Game Designer will work across all of ABCmouse's game experiences: improving existing activities, ideating new features and mechanics, and creating live-service content-while keeping the learning needs of young children at the center of every decision., * Lead end-to-end design of new game features and improvements to existing games, from concept through launch and live-service iteration * Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners * Design and balance complex game metagame systems and economy mechanics that motivate and reward young learners * Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions * Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product * Champion the end user-primarily children ages 2-10 and their parents-throughout the design process, advocating for age-appropriate, accessible, and delightful experiences * Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities * Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration, prototyping workflows, and launch of designs to our end users at high quality * Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions * Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflows