> Markdown version of [/jobs/ext/4129206-game-developer](https://www.wearedevelopers.com/jobs/ext/4129206-game-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Developer - **Company:** YO IT CONSULTING - **Location:** Madrid, Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), C++ (Programming Language), Profiling, Code Review, Information Technology Consulting, Software Debugging, DirectX (Software), Video Game Development, Game Engine, OpenGL Shading Language, OpenGL, Performance Tuning, Systems Development Life Cycle, Multithreading, HLSL, Unreal Engine - **Published:** October 15, 2026 - **Apply:** https://es.trabajo.org/oferta-5277-127410204cb377b84b96dc09579934a1 ## About the Role maintainable, and well-documented code. Participate in code reviews and contribute to technical decision-making. Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming. Strong proficiency in C++. Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. Solid understanding of Rendering pipelines. Solid understanding of Shaders (HLSL/GLSL). 3D math and real-time graphics concepts. Experience with Unreal Engine or similar game engines. Familiarity with performance optimization (CPU/GPU, memory, multithreading). Strong debugging and problem-solving skills. Ability to work independently in a remote, distributed team. Preferred Qualifications Experience with engine customization or low-level systems development. Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). Experience working on cross-platform or performance-constrained environments. Exposure to tooling, pipelines, or editor extensions. Background in multiplayer or large-scale systems. #J-18808-Ljbffr