> Markdown version of [/jobs/ext/4142307-sr-ux-ui-designer-brookhaven](https://www.wearedevelopers.com/jobs/ext/4142307-sr-ux-ui-designer-brookhaven). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Sr UX/UI Designer - Brookhaven - **Company:** Voldex Games - **Location:** London, United Kingdom (Remote available) - **Experience:** Expert - **Contract:** Temporary to permanent - **Skills:** Design of User Interfaces, Website Wireframe, Material UI, Figma, Roblox - **Published:** October 23, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=97cceb7fcae545b8 ## About the Role * 3+ years of experience as a UI/UX or product designer, owning both UX and UI on shipped work in games or consumer mobile apps * A portfolio that shows both process (research, player flows, information architecture, wireframes) and polished, high-fidelity UI * Shipped mobile-first work, with a strong grasp of tap targets, thumb reach, small screens, and touch interaction * Strong information architecture skills, with experience organizing complex products into clear, navigable structures * Strong visual design skills (layout, hierarchy, typography, iconography) and a clear point of view on UI components * Experience using player data, research, and community feedback to inform design decisions * Excellent communication and collaboration skills across product, game design, art, and engineering * Ability to work collaborative hours aligned to EST and PST time zones, with a preference for PST Nice to Have * Experience in games, particularly live service or mobile free-to-play * Experience redesigning or untangling an existing, inherited UI on a live product without stopping the team from shipping * Experience building or maintaining a design system or component library * Experience designing for young audiences * Hands-on user research experience, such as playtests, usability testing, or surveys * Prototyping beyond Figma (e.g. ProtoPie or in-engine) Bonus Points for * Experience designing UI for Roblox experiences, or familiarity with Roblox-native UI conventions * Hands-on experience with Roblox Studio * Passion for roleplay and social games ## Description As our first dedicated UX/UI designer, you'll play a key role in elevating the player experience-from simplifying complex menus and improving player flows to creating intuitive, mobile-first interfaces. You'll work closely with our product, game design, art, and engineering teams to turn complex systems into seamless, engaging experiences while helping establish the UX/UI foundations for Brookhaven's future. This opportunity will begin as a 6-month contract, with the potential to extend or transition into a full-time role. If you're passionate about creating intuitive, player-first experiences, love solving complex design challenges, and want to see your work make an impact on millions of players, we'd love to hear from you! What You'll Do * Own Brookhaven's UI and UX end to end, from a player's first session to their hundredth * Audit the current UI and map the core player journeys, documenting where players get lost, drop off, or need help * Combine player data, community feedback, competitive research, and playtesting to identify the UX problems worth solving, and prioritize them with the Product Lead * Define Brookhaven's information hierarchy and player flows, deciding what matters most to players and where it lives * Produce wireframes, annotated flows, and prototypes that art and engineering can build from with confidence * Design high-fidelity screens and reusable UI components with clear rules for layout, hierarchy, and states, partnering with art on final visual style * Partner with engineering through implementation so what ships matches the design intent * Measure the impact of UX changes after launch with analytics, and iterate based on the results * Establish UI and UX standards and documentation so new features ship consistent by default