> Markdown version of [/jobs/ext/4143254-senior-level-designer](https://www.wearedevelopers.com/jobs/ext/4143254-senior-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Level Designer - **Company:** Homa - **Location:** Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Spreadsheets - **Published:** October 26, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=037dd8db53faaa9f ## About the Role * Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game. * Hands-on balancing skills: you're comfortable with stats, health and damage maths, and spreadsheets. * Fluency in Unity: you build and iterate levels in the engine yourself. * A strong sense of game feel: you know when a level is fun, and you can explain why. * AI is already part of how you work every day. You've used it to automate, speed up, or rethink. * The autonomy to build your own roadmap and make design decisions. * A data-driven approach to level tuning. * Feature design experience alongside level design. For this role, you'll also bring * Extreme ownership. You drive outcomes. When something breaks, you fix it instead of explaining why it broke. * Proactive. You don't wait for instructions or perfect conditions. You spot what needs doing and do it. * Pragmatism and simplicity. You look for the simplest solution that works, use whatever tools are available, and ship. * Sharp thinking. You learn fast, reason from facts, and structure your ideas clearly. * Hungry and motivated. You're ambitious, high-energy, and grounded. ## Description * Balance. Model how health, damage, and stat changes affect the numbers before anything ships. * Polish. Bring existing levels to final quality and give them the feel and juice that make players stay. * Own. Set the level design roadmap, make design calls, and question whether each choice fits the game. * Specify. Write clear, detailed specs that developers can implement as written. * Learn from players. Use playtests and player data to see what works and iterate quickly. * AI. Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work., * Exceptional growth. We hire people of outstanding potential, then put them where they can grow fastest. * Real ownership. You own the player experience of a game, and you'll see your levels move the metrics. * The right tools from day one. A dedicated level editor and an AI level pipeline, so you focus on design. * A high talent bar. Our teams are small and ambiti us, and the people around you will push you to grow. * AI at the core. You'll have access to the best AI tools, and you'll help shape how level design works in an AI-first company.