> Markdown version of [/jobs/ext/4155370-senior-2d-game-designer-12-month-contract](https://www.wearedevelopers.com/jobs/ext/4155370-senior-2d-game-designer-12-month-contract). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior 2D Game Designer (12-month Contract) - **Company:** Allwyn Lottery Solutions - **Location:** London, UK - **Experience:** Expert - **Salary:** £40,895.0 - **Contract:** Temporary contract - **Skills:** Computer Animation, Adobe Illustrator, Adobe Photoshop, Adobe Creative Cloud, Digital Arts, Design of User Interfaces, Web Applications - **Published:** October 16, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5930310151 ## About the Role We're looking for a creative and versatile Senior 2D Game Designer & Artist to develop engaging iLottery game concepts and deliver high-quality, production-ready 2D artwork. You'll combine strong game design principles with specialist illustration and digital art skills, taking ownership of the visual design process from initial concepts and UI layouts through to polished assets and animation handover. You'll be highly proficient in Adobe Photoshop, comfortable adapting to different visual styles, and experienced in preparing clean, structured assets for animation and development teams. We're looking for someone who is organised, collaborative and adaptable, with a growth mindset and a proactive approach to improving how we work. We work in cross-functional teams across Greece, London, Ireland and Chicago., * 5+ years of professional experience in 2D game design, game art or a related industry. * Advanced proficiency in Adobe Photoshop is essential. * Proven experience developing game concepts, UI designs and complete game environments. * Strong 2D illustration skills, including creating characters, backgrounds, scene objects and polished game assets. * Strong understanding of visual design principles, composition, colour, typography and UI/UX. * Experience preparing layered artwork and structured files for handover to animators. * Ability to adapt between different art styles while maintaining quality and consistency. * Strong portfolio demonstrating both creative game design and high-quality 2D artwork. * Experience working collaboratively across design, animation and development teams. Minimum Experience * Experience using Spine or other 2D animation software. * Understanding of animation principles, asset rigging and animation production workflows. * Proficiency in Adobe Illustrator. * Experience with Adobe Creative Cloud Libraries and reusable asset systems. * Experience designing mobile or web-based games, particularly iLottery or casual games. Required Competences * Highly organised: Able to manage priorities, meet deadlines and maintain clean, structured working files. * Growth mindset: Open to learning, constructive feedback and continuously improving skills and processes. * Adaptable: Comfortable embracing new tools, evolving workflows and changing project requirements. * Creative and proactive: Confident generating ideas, solving visual challenges and taking ownership of work. * Collaborative: Communicates clearly and works effectively with multidisciplinary teams. * Detail-focused: Maintains a high standard of visual quality and production readiness. * Self-sufficient: Able to independently manage tasks while knowing when to seek feedback or support. ## Description * Game Concepts & UI Design: Develop creative game concepts, engaging visual themes, intuitive interfaces and player experiences. * 2D Art & Illustration: Design and produce high-quality game assets, including characters, backgrounds, environments, scene objects, symbols and UI elements. * Visual Development: Take designs from initial sketches and concepts through to polished, production-ready artwork. * Animation Handover: Prepare and structure layered artwork for animators, ensuring assets are correctly separated, organised and ready for animation. * Creative Ownership: Manage design tasks independently, maintaining quality and meeting agreed deadlines. * Collaboration: Work closely with designers, animators, developers and other stakeholders to deliver cohesive game experiences. * Asset Management: Maintain clean, structured Photoshop files and contribute to reusable asset libraries and shared design standards. * Continuous Improvement: Identify opportunities to improve workflows, increase reusability and adopt new tools and techniques. * Mentorship & Feedback: Share knowledge, provide constructive feedback and support the development of other team members.