> Markdown version of [/jobs/ext/4188140-senior-perception-learning-engineer](https://www.wearedevelopers.com/jobs/ext/4188140-senior-perception-learning-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Perception Learning Engineer - **Company:** Apptronik Inc. - **Location:** Sunnyvale, CA, United States - **Experience:** Expert - **Salary:** $220,000 - $250,000 - **Contract:** Permanent contract - **Skills:** Computer Vision, Profiling, Software Quality, Computer Engineering, Continuous Integration, Middleware, Python (Programming Language), OpenCV, Open Source Technology, Regression Testing, Tensorflow, Pytorch, Deep Learning, Discretization, Information Technology, Low Latency, ONNX (Open Neural Network Exchange) Format, TensorRT, Feature Extraction, C++14, Software Version Control, Data Pipelines, Data Generation - **Published:** October 14, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=59ef59c74d5dafa5 ## About the Role * MS/PhD in Computer Science, Robotics, Computer Engineering, or related field. * 3- 5+ years building and shipping perception and/or SLAM systems in robotics or real-time vision applications. * Strong background in SLAM, VIO, probabilistic state estimation, and deep learning for computer vision. * Practical expertise in detection, segmentation, multi-object tracking, 3D perception, and learning-based mapping/localization. * Hands-on experience with modern AI frameworks (PyTorch, JAX, TensorFlow) and computer vision / multi-modal libraries such as OpenCV, Detectron2, YOLO, and foundation models for perception and language (e.g., SAM, CLIP, DINOv2, Flamingo). * Proficiency in Python and modern C++, with strong software engineering fundamentals (version control, testing, CI/CD). * Deep understanding of 3D geometry, camera models, and probabilistic estimation (EKF/UKF, factor graphs, SLAM, VIO). * Experience deploying optimized perception or SLAM models on edge hardware (GPU/NPU/embedded platforms) under compute, latency, and thermal constraints. Track record of shipping ML/Perception or SLAM systems from R&D into production robotics platforms. * Preferred Experience * Experience with humanoid robots, bipedal locomotion, and manipulation tasks. * Experience with modern SLAM frameworks (e.g., ORB-SLAM, VINS, Kimera, Cartographer) or learning-based SLAM systems. * Strong classical computer vision skills (geometry-based methods, feature extraction) complementing learning-based approaches. * Expertise in model acceleration, quantization, or compression (TensorRT, ONNX Runtime). * Familiarity with real-time frameworks and middleware such as ROS 2, GStreamer, or zero-copy pipelines. * Knowledge of synthetic data generation and domain adaptation techniques for training perception and SLAM models. * Contributions to open-source robotics or vision software stacks. ## Description * Contribute to scalable data pipelines, training infrastructure, and inference frameworks to accelerate model development, evaluation, and deployment. * Drive research and deployment of learning-based models for SLAM, 3D scene understanding, and perception optimized for humanoid locomotion, manipulation, and human-robot interaction. * Implement performance profiling, regression testing, and telemetry systems to ensure perception and SLAM modules meet strict latency, accuracy, and reliability requirements on edge devices. * Collaborate with planning, control, and hardware teams to define perception-to-action interfaces, ensuring real-time compatibility with locomotion and manipulation pipelines. * Guide the integration of synthetic data (e.g., simulation frameworks like IsaacSim) with real-world datasets to enhance model generalization and robustness. Contribute to best practices in code quality, model versioning, reproducibility, and deployment. *