> Markdown version of [/jobs/ext/4354528-senior-software-engineer-native-editor-platform](https://www.wearedevelopers.com/jobs/ext/4354528-senior-software-engineer-native-editor-platform). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, Native Editor Platform - **Company:** Unity Technologies - **Location:** Seattle, WA, United States - **Experience:** Expert - **Salary:** $115,400.0 - $173,000.0 - **Contract:** Permanent contract - **Skills:** Microsoft Windows, Application Programming Interfaces (APIs), Artificial Intelligence, Apple Mac Systems, C Sharp (Programming Language), Software Debugging, Linux, Windows API, Codebase, Objective C++, Code Restructuring, Docker - **Published:** October 30, 2026 - **Apply:** https://www.careerjet.com/job/us8c78f2898c8d8b7bd8345c4ef978f3ec/eaa ## About the Role * Proven modern C++ development skills * Experience with Win32, Cocoa (Objective-C) or GTK * The proven ability to foster and maintain cross-team partnerships with worldwide teams * Native debugger experience to root-cause and solve difficult platform issues * A passion for maintaining a rock-solid foundation while also moving the Unity Editor platform forward You might also have (optional) * C# development experience * Postmortem debugging experience (Windows dump files, macOS/Linux core dumps) * Refactoring legacy codebases * Experience working with and authoring Docker container images * Experience using AI tools in conjunction with your skillset ## Description Our team focus is to provide the native foundation of the Unity Editor application across Windows, macOS and Linux. A successful developer in this role will have proven modern C++ development experience, as well as experience in at least one native platform API from Win32, Cocoa or GTK. The team's goal is to provide abstractions to C# features that behave consistently across platforms while making use of the strengths of the editor user's chosen platform. What you'll be doing * Collaborating daily with a team of seasoned engineers with extensive platform development experience * From design to delivery, develop cross-platform API abstractions on Windows, macOS and Linux with a focus on native code * Keep the Unity Editor up to date on target operating systems by implementing support for new OS features and adapting to current OS design guidelines * Support our existing users and partners by maintaining and improving our existing codebase * Contribute to our team roadmap by working with Product Managers and partner teams worldwide to plan and deliver new authoring experiences for the Unity Editor, This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our and Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com.