> Markdown version of [/jobs/ext/4386261-software-engineer-ui](https://www.wearedevelopers.com/jobs/ext/4386261-software-engineer-ui). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer UI - **Company:** Electronic Arts Inc - **Location:** Lockhart, FL, United States - **Experience:** Experienced - **Salary:** $122,300.0 - $217,200.0 - **Contract:** Temporary contract - **Skills:** C++ (Programming Language), Design of User Interfaces, Unreal Engine, Jedi (game Engine) - **Published:** October 6, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=8368d464ca074b86 ## About the Role * 4+ years' experience in the games industry working as an engineer, with experience in UI/UX. * Proficiency in C++. * Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues. * Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements. * Familiarity with PC gaming and player expectations on that platform. * Familiarity with UX best practices. * Passion for making a great player experience. * Unreal Engine experience is a major plus, but not required. ## Description We're looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience. What you'll do... * Design, build, and maintain scalable, modular UI systems, in-game HUDs, menus, and front-end features. * Drive PC-specific UI/UX features,owning the holistic experience from the engineering side. This can include everything from mouse-and-keyboard navigation, dynamic cursor behaviors, comprehensive key remapping, detailed settings menus, and beyond. * Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved. * Collaborate with a diverse set of stakeholders - engineers,UI/UX designers, technical artists, technical designers, producers, QA. * Contribute to healthy team morale and culture * Share and receive opinions about the game as a whole