> Markdown version of [/jobs/ext/4387927-level-design-artist](https://www.wearedevelopers.com/jobs/ext/4387927-level-design-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Design Artist - **Company:** Jam City - **Location:** San Francisco, CA, United States - **Experience:** Experienced - **Salary:** $90,000 - $110,000 - **Contract:** Permanent contract - **Skills:** Adobe Creative Cloud, Video Game Development, Maya - **Published:** October 22, 2026 - **Apply:** https://www.juju.com/job/16_1faa53fb2 ## About the Role * Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals. * 3+ level design experience. * 3+ years of 3D game experience, with HIdden Object Game experience preferred. * Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya and Adobe Creative Suite. * Rendering and real-time shader development awareness. * Experience with PBR materials. * Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design. * Affinity for problem-solving and self-reliance. * Art Degree or similar working experience. * Excellent grasp of the English language. NICE TO HAVE * Strong 2D concept and illustration skills. * Shader creation experience in any shader graph tool. * Knowledge of Substance Painter. ## Description * Assemble captivating levels using existing assets. * Collaborate with designers and artists to ensure optimal quality. * Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D environments and props. * Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs. * Work with your Art Lead and Art Director in establishing and maintaining the look of the project. * Present your work to the Design and Narrative leads and address any note or change of direction. * Playtest other people's levels and provide feedback to ensure a cohesive gameplay experience. * Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction. * Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible. * Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines. * Identify and solve aesthetic and technical issues in the development process.