> Markdown version of [/jobs/ext/442515-principal-technical-designer-ux-ui](https://www.wearedevelopers.com/jobs/ext/442515-principal-technical-designer-ux-ui). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Technical Designer, UX/UI - **Company:** Bad Robot Games - **Location:** United States (Remote available) - **Experience:** Experienced - **Salary:** $160,000.0 - $170,000.0 - **Contract:** Permanent contract - **Skills:** Web Accessibility, Adobe Photoshop, Video Game Development, Design of User Interfaces, Model View ViewModel, Material UI, Unreal Engine - **Published:** June 4, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=fe126ac08f944eaf ## About the Role Do you have experience in Visual communication design?, Bad Robot Games is looking for a Principal Technical Designer, UX/UI who is a creative leader, systems architect, and champion of the player experience. We're looking for someone with deep expertise in implementing UI in Unreal Engine, a proven track record of shipping polished UI systems across multiple titles, and the ability to elevate craft and mentor the team around them. Experience collaborating with outsource studios is a bonus. A portfolio that demonstrates a strong command of UX/UI implementation for AAA games, including examples of motion graphics, visual polish, and player-centered design is required., * 10+ years of experience in AAA game development, with a focus on UI/UX implementation and multiple shipped titles. * 4+ years of experience implementing UI art, animations, and visual assets in Unreal Engine. * Demonstrated experience architecting and owning UI systems and frameworks (e.g., MVVM) at scale. * Experience shipping on multiple platforms, PC & PlayStation in particular. * Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design. * Passion for creating seamless, intuitive, and engaging user experiences for players. * High proficiency with Photoshop and other tools/software for creating UI art assets and mockups. * Strong creative problem-solving skills with the ability to develop practical solutions for complex UI/UX challenges. * All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc. BONUSES * Experience leading UI performance and optimization efforts in-game. * Experience collaborating with outsource studios, including providing direction, feedback, and quality oversight. * Knowledge of accessibility features and how to solve for them within the context of the project. ## Description * Define the technical vision and standards for UI implementation across the project, establishing scalable, reusable systems that the team builds on. * Design and implement complex UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up. * Architect, extend, and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks, and guiding others in its use. * Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic. * Implement and maintain robust logic connections between gameplay systems and UI components. * Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining and defining performance standards. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [WebAssembly Revolution: Elevating JavaScript's Reach and Performance](https://www.wearedevelopers.com/videos/1149-webassembly-revolution-elevating-javascript-s-reach-and-performance) - [Building a component library for modern challenges](https://www.wearedevelopers.com/videos/650-building-a-component-library-for-modern-challenges) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design)